Day 3 of building GTA 6 with a loop of AI agents.
We've got:
- NPCs walking around
- cars on the road
- shadows and reflections that finally look right
- weapons
- phones with Instagram in it
wait.
imagine we wire those in-game phones to real X accounts.
You drive past someone and their actual timeline is sitting on their phone.
The agents are still looping.
Tell me what features you guys want I will add it in there
Day 2 of building my GTA 6 agent in the loop.
It's working better than yesterday, genuinely.
But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished.
The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida.
Also I've burned 33% of my 20x weekly usage in one day. So that clock is ticking.
So here's where I'm stuck: switch to Unreal, or keep grinding on Godot?