Joined January 2026
92 Photos and videos
Pinned Tweet
Problem-Man is out! Collect points, and avoid ghosts through four unique mazes based on previous games! Each maze has its own art, and sound effects. Can you beat your own high score? Play it on @itchio: problem-18.itch.io/problem-m… #indiedev #gamedev #godot
2
10
52
1,301
Currently very busy moving to my new apartment, can't wait to peacefully sit down and make some progress on Snack Chads! I still have a long way to go in the entire challenge. Apartment's awesome btw! #indiedev #gamedev #godot
1
8
90
Finally figured out a proper flow of consuming vs being hurt and appropriately shrinking/growing! I also quickly added a death animation that is very very Mario-like! Take a look! 😊 #indiedev #gamedev #godot
1
1
30
547
Added star invulnerability on pick up! New apartment means little time right now. 😅 The game looks goofy, but as I approach finishing the game's mechanics, I can focus on art and level design afterwards. #indiedev #gamedev #godot
2
31
471
I found an apartment and am very busy moving so my progress is slowing down. However, I was able to spare some time to implement the fireballs into Snack Chads! Look at that dude shoot! 😎 #indiedev #gamedev #godot
4
4
41
522
Refactored some of the player's code to be more scalable as I lay the foundation for more power-ups like the fireball and star invulnerability. When the player consumes a mushroom, everything stops for a second. Just like in Mario! 😊 #indiedev #gamedev #godot
1
2
46
1,201
Pipe system is functional! Took me two days to think it over and I got a solution I'm happy with (at least for now!). The player can go into a separate room, and the pipe returns the player to a certain other pipe in the main level. Take a look! #indiedev #gamedev #godot
1
1
28
424
Struggling with the pipe system! Changing the main scene from level to room loses a lot of context. Keeping it in the level complicates code a lot. Not sure which is the way to go. Current problem is to have a clean reference of return. Any advice? 🙏 #indiedev #gamedev #godot
1
25
575
It's a tricky system, but half of the work is done! The pipes now actually lead to somewhere, and the player comes out wherever that is. Tomorrow, I'll work on getting the destination more accurate. Look at him go! 😊 #indiedev #gamedev #godot
4
2
32
443
The player can now grow by consuming an energy drink, the player's growth decides whether they can destroy some blocks or not. Just like in Mario! I'm making steady progress, I'm really enjoying myself! 😊 #indiedev #gamedev #godot
2
2
26
263
The biker can now be stomped off of the bike, and it can go wild with a little push! It kills other enemies when it's driving around. This logic was tough to wrap my head around, my goodness! 😭 Take a looksie! #indiedev #gamedev #godot
1
3
34
774
A lot of changes to the player's movement today, lots of small adjustments to make it feel better and snappier. Difficult to show that, though! The biker enemy is a prototype but a small look for you! 😊 #indiedev #gamedev #godot
1
42
1,095
I re-created the first level of classic Mario! There's still a lot of work left, especially in how jumping works and feels, but it's slowly coming together. This will look very different in a week or two. Here's me speedrunning it! 😊 #indiedev #gamedev #godot
2
28
408
So far so good, this time I've got a basic enemy (goomba) that keeps moving even when hitting a wall, and is hurt when the player jumps on top of said enemy! You can also choose to bounce off higher if you're holding the jump button! 😊 #indiedev #gamedev #godot
1
1
31
462
Problem 18 retweeted
Problem-Man is out! Collect points, and avoid ghosts through four unique mazes based on previous games! Each maze has its own art, and sound effects. Can you beat your own high score? Play it on @itchio: problem-18.itch.io/problem-m… #indiedev #gamedev #godot
2
10
52
1,301
As promised yesterday, voila! The flag pole is there and functional. Making the pipe and flag pole work taught me a lot, as the player and these objects interact in ways I haven't programmed before. See for yourself! #indiedev #gamedev #godot
3
46
735
Now the player can destroy normal blocks, and I also created a well-known feature: the pipe! Tomorrow's the time to implement a flag pole functionality (level ending), and then create some enemies. 😊 #indiedev #gamedev #godot
1
33
358
Today's progress update! I began on the prototypes of the surprise blocks, placeholder art but they are functional! Jumping under them *bops* them, hehe. Eventually, they will pop out a coin or power-up! 😊 #indiedev #gamedev #godot
1
33
791
Problem 18 retweeted
Evolving towers is one of my favorite parts of the game. Pulse Cannon gains pierce, Tesla Coil shocks groups. I wanted each evolution to change visually too. #indiegame #gamedev #indiedev #towerdefense #roguelite
2
2
27
707
Learned a LOT today! I made the movement responsive and juicy. Added coyote time (few frames of jump possibility after leaving a platform), and jump queuing (jumping immediately again when close to the floor). As always, have a quick look! 😊 #indiedev #gamedev #godot
1
34
627
Immediately, the first steps of creating a 2D platformer required me to learn new concepts. How to make the guy move and jump, that is. I decided to be cool and made myself a little debug window. 😅 Here's a simple look at what I got working so far! #indiedev #gamedev #godot
2
1
31
421