Doing game dev

Joined June 2014
426 Photos and videos
Been working on making a demo for my game. The build itself is easy, but I need to do a bit of balancing... #gamedev #indiegame #indiedev
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30 seconds of random dice rolling as a peak at the background for the main menu. #indiedev #indiegame #gamedev
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Finished up a random dice generator for Loaded Dice that will generate and roll dice on the main menu for fun. Even made sure the dice weren't making noise constantly. #indiedev #indiegame #gamedev
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Sometimes, I don't really know how to talk about Loaded Dice on the internet... There's just too much in my head and I'm not sure how to express it. Working on the Kickstarter has amplified this... #indiedev #indiegame #gamedev
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After talking with trusted friends, I think I'm gonna have to wait on the store page going live until I have finished art. Time to work on the kickstarter instead. #indiedev #indiegame #gamedev
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Working on making the store page still, but it's so surreal to see my game have a page, even if I'm the only one that can see it right now. Hopefully it'll be all done tomorrow. #indiedev #indiegame #gamedev
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@Wooperworks Thanks again for the title art. ❤️
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My Steamworks account got approved today. Been not doing many updates this week because I've been working on important but not shareable things for the game like getting accounts, writing descriptions, and talking with artists. Store page to wishlist soon!
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Today's build is a beta I made after some feedback from players. Not a lot has changed in the build but a lot of things were fixed in the backend and I tried out some other UI. Next build has much improved UI. #indiedev #indiegame #gamedev youtu.be/NUQrTfzXMM4
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ProfBytes making Loaded Dice retweeted
Finally announced! My first horror series! Super fun to work on, and highly recommended!
NEW SERIES ANNOUNCEMENT: Shigahime Tokyo, Kunitachi City. Soichi Tachibana has nowhere to go. He’s bullied by his classmates day in and day out, his mother has turned their home into a hoarder’s stash, and he has no place he belongs. But there is one thing that gives his life meaning—leading other kids, night after night, to the home of a certain woman. As for what happens there, only those young visitors could tell. If they ever return, that is…
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Working on adding full descriptions for items in my game. Mimics are one I'm pretty happy with (minus the art). I need to distinguish them from another face still or cut them... Maybe I'll make the other wild have a random poker suit. #gamedev #indiedev #indiegame
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Took way longer than I'd like to admit, but the museum is mostly working. I'd say probably 80% of the way there. Still need to make selecting things for details work properly and fill in all the long descriptions. #indiedev #indiegame #gamedev
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Finally got around to starting to work on one of the major parts of the game that are left, the item gallery and descriptions. It's gonna be a lot of work, but the gallery itself is almost done. #indiedev #indiegame #gamedev
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Just noticed that OBS messed up the microphone, so rerecorded the beta build dev log. Sorry about that, folks. The problem of trying to focus on coding instead of making good videos showing the game... #indiedev #indiegame #gamedev youtu.be/CnXoFfbqBEs
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I don't get why embeds aren't working either. Tech has just not been on my side today.
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Working on new features today instead of little bits of clean up, but made the time to get a quick dev log to show the update from the April build to the first beta I sent to friends a couple of weeks ago. #indiedev #gamedev #indiegame youtu.be/Kw6LgRZN1BU
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Had an idea last night to add the sticks used in craps to move dice off the table. After I implemented it, I realized a solution to my too many dice problem and implemented it. Just wait if too many dice are rolling. Still fixes to make on it though. #indiedev #gamedev #indiegame
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Did a ton of little updates today. Calling it with getting scientific notation working in the UI when numbers get big enough. Tomorrow... Well, I have plenty more on my list of things to work on. (Balancing is staring at me, and it scares me) #indiegame #indiedev #gamedev
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Once I got the beta out to a few testers, I made a channel to just track issues and cross things off. The list seems to grow as fast as I finish fixing things though. ;-; #indiedev #gamedev #indiegame
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Spent today reworking the UI. Dropped something I liked from it (drawer handles) because they were just consistently getting in the way instead of just looking nice. :/ #gamedev #indiedev #indiegame
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