Joined August 2017
57 Photos and videos
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The Slade Trials
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Slade (Potential)
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I should add that none of the clips are TAS, including the first 2 clean ones
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All Characters Aerial Glide Toss Wall Stalls There are some hilarious looking animations right now (Etalus, Lox, Orcane and CURSED RANNO are great)
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The Slade Trials
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youtube.com/watch?v=TNHizfXz… This is my first large video since joining the Rivals of Aether 2 Creator Program (code pkpk if you feel like supporting) Massive thanks to @RivalsOfAether for the opportunity to create some early content as well as @wuffiee for all the help on it!
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Moonwalk Shield Drop Boost really is the La Reina killer
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Thank You Drill
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Chain Grabs
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Forsburn Combo Video As much as I enjoy playing most of the cast, I always find myself coming back to Forsburn with new fun ideas to explore, could just be my Fors bias, but this is probably my favorite video I've put together yet Full video in replies
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Rivals Doubles Clip Dump Part 2
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GGS to anyone we played in the doubles queue during the last weekish, was fun doing a 100 win streak with Galvan only this time, shoutouts to Poilu, Wuffie, Kuso and Staypuft for teaming along the way at different points, first time doing it with multiple teammates
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Rivals 2 doubles clip montage part 1, play more dubs!
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Will likely put together a higher edited doubles video one day with just the best of the best clips but wanted to post some doubles since I've got a ton and dating way back, likely 2 more doubles clip dumps to come soon
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Follow up to yesterdays post on La Reina Down Tilt Since following up on DI away is inconsistent depending on character and percent, an alternative punish is to reaction down strong cover 3/4 or 4/4 (if in the corner) tech options with a dash wavedash into charge setup
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Once La Reina down strong has reached the charging frames (indicated by the yellow flash), the hitbox will become active just 4 frames following release, allowing for a complete reactionary response to the tech chase with proper spacing and timing thanks to the speed and range
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La Reina Down Tilt Kill Confirms Vs Floaties Inside hitbox of Down Tilt DI in: generous % range No DI: generous, but can be interrupted by platforms depending on character, percent and starting position DI away: varies quite a bit depending on character, percent and position
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Run cancelling initial Dtilt gives more leniency due to preserved momentum Dtilt>F Smash is a very tight confirm on Absa DI away Beats floor hug in this % range besides specific double stick DI or True CC DThrow>Dtilt timing covers both tech in place/no tech, while jab does not
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