Joined April 2025
34 Photos and videos
Pinned Tweet
Finally, a first preview. Three times redesigned, slowly modeled, and complexly programmed. But now I have a solid base to build on. • Adding new mechanics • Modeling new assets • Coming up with jump scares #gamedev #indiedev #unity3d #3dmodeling #wip #indiegames #gamedesign
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Romeo Motions retweeted
From early draft to detailed mech HXR02. Everything hand-modeled in Blender. Work in progress – legs nearly done! #blender3d #3dmodeling #mech #indiedev #gamedev #animation
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Airlock sci-fi doors Current progress: Modeling: 95% Materials: 60% Textures: 0% Decals: 0% Game-ready optimization: 0% #blender3d #b3d #IndieGameDev #3dmodeling #gameassets #gamedev
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The airlock door model is almost done. I just need to refine the details, add textures and an opening animation. Hopefully my old PC can handle PBR textures. #blender3d #b3d #IndieGameDev #3dmodeling #gameassets #gamedev
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I’m still here and still developing. I’ve switched to UE5, though, and getting used to it took some effort. But it’s absolutely worth it.And I’m still modeling, too — right now I’m working on an industrial, game-ready asset pack. #indiedev #3dmodeling #blender3d #b3d #assetspack
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So, would you dare to step into the basement? The phantom is already waiting for you!!! #gamedev #indiedev #unity3d #3dmodeling #wip #indiegames #horrorgame #horror
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My best co-worker anywhere I go. Blender? He’s here. Coding? He’s here. Need ideas? He’s here. Meet Mrňous (LittleGuy) 🐱💻 #IndieGameDev #gamedev #b3d #blender3d #wip #
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👻 Find’em All – Devlog #1 First textured room for my horror project – everything modeled and textured by me (yes, even the cursed old TV 😅). Still not using texture atlas, but I wanted to see something functional. #IndieDev #Devlog #3DModeling #GameDev #blender3d #horrorgame
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Like I said – every asset in the game is handmade. Even the furniture. I found some great asset packs, but I’m sticking to my 'everything mine' rule. It’s gonna be a grind – but worth it. 😁💪 #indiedev #IndieGameDev #blender3d #horrorgame #gamedev
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Redesigning my haunted house interiors 👻 Old modules were too big — now it's tighter, moodier, and way creepier. Working in Unity URP. #indiedev #IndieGameDev #blender3d #horrorgame #gamedev
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Got back to it again – stopped adding new blocks and focused on texturing started working on interior walls. What do you think – does this feel good enough for an indie game? Still lots to do, but slowly getting there... #indiedev #IndieGameDev #blender3d #horrorgame #gamedev
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I'm working on a new horror game. After finishing the core mechanics, I started creating my own modular house – exterior and interior. This is what I have so far. What do you think? #indiegamedev #blender3d #horrorgame #gamedev #madewithunity #leveldesign #modularassets #b3d
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🦾 Atlas HX-M // First Boot "Humanoid Expert – Mechanic." Objective: Repair. Restore. Operate. Built in Blender // Rendered with Eevee 🛠️ FX-6300 • Low-spec test #Blender3D #b3d #Eevee #scifi #robot #animation #indiedev #3danimation #mech #3dartwork
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🦾 Tried a YouTube tutorial – and here’s the result! Learned a lot about clean modeling & how far you can go with EEVEE ⚡ 🎥 EEVEE | 🧠 FX-6300 📺 Tutorial: @ryankingart #Blender3D #EEVEE #RobotDesign #3Dmodeling #GameDev #IndieDev #LowPoly #TutorialArt
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🚀 Mission Update (1976) New solar module ready for deployment. Prometheus rocket just launched the payload into orbit. Panels successfully connected and fully operational. Power to the station is now secured. ☀️🔌 #blender3D #3danimations #b3d #Space #indiedev #miniseries
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From early draft to detailed mech HXR02. Everything hand-modeled in Blender. Work in progress – legs nearly done! #blender3d #3dmodeling #mech #indiedev #gamedev #animation
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Thank you all so much for sharing this post [ @GenHahen @MainKindRTS @WoodstockPro @darksavage22 @M01Designs ] – I truly appreciate it! 🙏 I'm really glad you liked it. More 3D content is in the works such as an alternate-reality ISS and the Prometheus rocket, stay tuned! 🚀
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🚀 Prometheus is ready on the launchpad. Now we're one step closer to ignition. Made in Blender, rendered on @RenderStreet Don’t worry. Prometheus is flying to you. #blender3d #b3d #3dmodeling #Space #indiedev #miniseries
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PROMETHEUS The rocket behind the orbital expansion. Revealed today. Launched yesterday. It’s already up there — delivering modules like RM-X01. (WIP) #blender3d #b3d #3dmodeling #Space #indiedev #miniseries
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🌌 Docking Complete. Our orbital station is ready to expand. (1976) 🚀 What's new: • Docking node RM-NH01 • Reworked Earth shader with improved detail • Interior lights switched to warm yellow for 70s accuracy #blender3d #b3d #3dmodeling #Space #indiedev #miniseries
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🚀1975 A new era begins. RM-X01 is the first orbital research module in continuous Earth orbit. The Space program begins! #blender3d #3dmodeling #b3d #Space #indiedev
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The year is 1975. Humanity has already set foot on the Moon and spent a few hours in low Earth orbit. Now it’s time to learn more about long-term space presence. The X-01 module is the first of its kind. It carries enough oxygen and water for one crew member for up to 30 days.
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