Joined February 2026
5 Photos and videos
Pinned Tweet
(headphones on) 🎧🎶 You can now sign up for The Loopler playtest on Steam Been working with @MheepDev for a few months now, here's the main theme #indiegame #deckbuilder #indiedev
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Hugo's House of Horrors, first computer game I ever played
An old computer game nobody remembers but you still do? Mine? Freddi Fish! No WIFI. Just me, a fish and a mystery I took very seriously. Different era!
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Pulsewith retweeted
The changes to Popular Upcoming will be felt by small indies. BUT! The new Personal Calendar might be the perfect replacement? It shows up earlier on the page. Is specific to YOUR interests. And let's you easily scrub through future AND PAST releases! Here's hoping it helps 🤞
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Incredible way to open a game
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Pulsewith retweeted
Spin the market and try to survive in SlotsNStocks! #indiegame #indiegames #roguelike #deckbuilder #gamedev #indiedev #SlotsNStocks
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Pulsewith retweeted
We heard you like gambling, so we put a slot machine in your stock market. Feeling lucky?
🚨NEW GAME ALERT Announcing 🎰 SlotsNStocks 📈 -Rig the stock market in this slot machine deckbuilder -Bet aggressively to make your weekly margin calls -Chain together ridiculous combos
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(headphones on) 🎧🎶 You can now sign up for The Loopler playtest on Steam Been working with @MheepDev for a few months now, here's the main theme #indiegame #deckbuilder #indiedev
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Pulsewith retweeted
The Loopler is in the #SteamDeckbuildersFest ! Rev your engines, put together your build, and get to looping! ❤️‍🔥Wishlist now❤️‍🔥 store.steampowered.com/app/4… #indiegame #roguelike
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Pulsewith retweeted
Replying to @MjTheHunter
Gameplay based: if you’re gaining points rapidly, pitch them up as you go. If it’s a hard hit, etc. Material sounds: modern games don’t do this anymore but physically based sounds for each material. Physics impacts, hits, etc. Fatigue: for long play type games, need to have enough bass, not blow out your ears with high pitched noises, and have a mix of long/short tail as needed. It’s something TV/film sound designers won’t understand at first since their media isn’t designed to be as replayable. Ego fantasy: should always serve the player’s ego and fantasy.
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Left some general advice here on unifying sfx with each other and the music
Replying to @MjTheHunter
SFX and music guy here: - Don't use pitch randomization on sfx that are melodic - Carve space in your music for the sfx to live: A) lower the "mid" using mid-side processing in your music, then have the sfx in mono. B) Cut EQ in your music then boost the same in sfx cont...
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Pulsewith retweeted
Found my Balatro
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All the cool people, whether they're former AAA, or music & sound guys, or even both of those things, are working in indie now. (Also I dunno OP's dev arc but they made a very cool game, go demo it)
Replying to @LordVerkins
2026 is set to continue the trend of indie dominance!
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Pulsewith retweeted
Replying to @LordVerkins
2026 is set to continue the trend of indie dominance!
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「メビウスの輪」の上を無限に走ってスコアを稼ぐローグライク。特定の箇所にゲートを設置して何度も通過することで能力アップを倍掛けしていく形。スピードを上げて通過回数を増やせば、凄まじいスピードでバフが掛かって脳汁が溢れます。無限ループの使い方が上手くてめちゃくちゃツボでした。
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Pulsewith retweeted
Echoes of Red @EchoesOfRed_ 👻 Action Roguelike 👻 Roguelite 💥 Bullet Hell 🧝 Dark Fantasy 👾 Pixel Graphics Available today. store.steampowered.com/app/3…
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