Just released v2 of my stylized foliage tool for Unity! - Arborist. Colorful trees for every season, plus lots of customization options, and LOD support. #unity3d#gamedev
Stress testing spline walls & thick GPU grass for my "semi-cozy" builder. Is that a real genre? Free-form building but w/ objectives and progression. #unity3d#gamedev
My attempt at a Cherry Blossom tree. The stylized technique I use depends on thick canopy & flat color, so creating the impression of flowers is more of a challenge. #unity3d#gamedev
More stylized foliage for Arborist - left to right: Tall Grass, Privet Bush, Azalea, Fir, Vines, Dogwood, Elm, and Blue Spruce. Having fun creating new types! #unity3d#gamedev
Day 1 working on my medieval builder! Built a basic UI for realtime construction using my StoneWorks procedural system. Just getting started :) #unity3d#indiedev
I’m an indie dev that loves crafting procedural systems for Unity. This clip features:
-Stylized trees w/ colorful foliage (Arborist)
-Stone structures w/ erosion (StoneWorks)
What kind of game would you make? #unity3d#gamedev