Upcoming game engine by @ButtonPress that facilitates making Top-Down 2D Role-Playing Game experiences.

Joined August 2019
1 Photos and videos
Hey all, @ThirtyVirus here! Please remember that any screenshots like these are for demonstration purposes only, and RPGames is not a Pokemon Gen IV copy! I am a developer, not a pixel artist or musician 😂 Once released, all assets will be custom!
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RPGamesEngine retweeted
I was finally able to put the mission statement for @ButtonPressCo into words today, through the welcome section of the lounge discord. You guys should join if you want to follow my game development endeavors! discord.gg/RWepten
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RPGamesEngine retweeted
This is fun to mess with
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Introducing: Responsive "smart" tiles! In the background what is actually happening is that the game in real time picks one of 13 different tiles to place based on which tiles are next to it. High tech! #RPGamesEngine #IndieDev #GameDev #MonoGame
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RPGamesEngine retweeted
Splitscreen Multiplayer! I only have one keyboard though, so.....
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The title Screen is working again! Once completed, through the engine you may save and load completely different "games" made in the engine, and make multiple saves for each game! #RPGamesEngine #GameDev
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Node{0,Welcome customer.,Trigger{May I have a discount?,Condition{player.barter < 50,True},Action{/say No},Action{/openTradeMenu}},Trigger{Discount please. I'm a friend of Ed.,Condition{player.barter >= 50,True},Action{/say Very well.},Action{/openTradeMenu discount=10%}}}
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idc if the player is giant, this is pretty epic. All made in my own game engine. By the next update video on YT I'm hoping to fool the audience into thinking it's actually Pokemon :D #RPGamesEngine #GameDev
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I did my best to recreate Twinleaf town from Pokemon Gen 4 (Diamond / Pearl / Platinum) in @RPGamesEngine. Aside from the player being 3x the size he should be, I would say I got pretty close! #GameDev #Monogame #RPGamesEngine
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Big #RPGamesEngine update coming up in about a week. Fully working dialogue trees and navigation through them by the player 👀
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Another update on the #RPGamesEngine conversation parse system. This is what a conversation looks like with the head node being put inside itself as a child. My goodness this process is complicated. #gamedev
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Fully featured, node based, recursive conversation system in C# for the #RPGamesEngine. Node: Shows player text Trigger: A possible response by the player Action: executed on visit of parent object Condition: effects whether or not action fires Can be parsed from a string
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RPGamesEngine retweeted
Just made an algorithm that recursively constructs conversations in-game from a simple string. Time to make some game dialogue :O #RPGamesEngine @MonoGameTeam @ButtonPressCo
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