Today I’m starting my 13th year at
@WarhorseStudios. I joined shortly after the KCD Kickstarter in 2014. Since then, we shipped two international hits, survived chaos, won awards, made mistakes, fixed things, met thousands of players and somehow helped put Czech games on the world map. Warhorse became much more than a workplace for me. It became part of my life, my identity, and my story. Still here. Still loud. Still very grateful.