I am a Netcode cat that worked on #RetrogradeArena.

Joined June 2010
20 Photos and videos
14 May 2022
#screenshotsaturday A prototype on Recoil & compensation. The recoil return takes into account if the player has compensated said recoil Recoil uses pattern that player can memorize (not random) Used Apex & Titanfall as reference #indiegame #gamedev #indiedev #madewithunity
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14 May 2022
Reference video for recoil
9 Oct 2021
Just testing out Hovering & balancing interaction with physics object. Also switched perspective to 3rd person. #indiegamedev #screenshotsaturday #indiedev #gamedev #unity #madewithunity
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2 Oct 2021
After working on the netcode for Retrograde Arena, I wanted to try out other physics game Netcode. A test run of a hoverbike physics being synced. Would anyone be interested in a Hoverbike combat game? #indiegamedev #screenshotsaturday #indiedev #gamedev #unity #madewithunity
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18 Aug 2021
I still think #Titanfall2 is the best movement shooter youtu.be/cDsAD0v1GCc

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Raystorm retweeted
We'll have a BIG ANNOUNCEMENT soon. Stay Tuned!
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29 Dec 2020
I wanna do experiments with Multiplayer networking, so what better way to start with the classic Pong. the goal is to have people connected seamlessly, play against AI while waiting for matchmaking once a match is found, they would just take control seamlessly.
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29 Dec 2020
so this will be a small training project, but I will implement Matchmaking, AI, some NAT Punching and I already have a few ideas to compensate on latency. visual will probably get better in the future.
28 Dec 2020
Retrograde Arena has really come a long way good to see the latency compensation works in 200ms. Making a physics game is fun. Making the netcode for a physics game is ...😐. #indiegames #indiedev #gamedev #indiegamedev #madewithunity #gameprogramming
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3 Jul 2020
I was working with Epic online service P2P and they don't have a reliable message option at the time. so I implemented a reliability layer only to find out a day later they updated their SDK.
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Raystorm retweeted
🧠Play Smart, Play Chaos, Play @RetrogradeArena! ☠️Weapons don't kill, but the environment does! 🎶Dive into the vibe of the 80s synth-wave tunes & dominate the Arena! Coming to @Steam Early Access on May 28th. #Retro | #Synthwave | #PewPew
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Raystorm retweeted
When something just appears suddenly from outside of your screen #indiegames #indiedev #gamedev #madewithunity
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14 Dec 2019
#GTFOtheGame is for 4 players? @TenChambers *no drunk players this time
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13 Dec 2019
This was totally calculated #RetrogradeArena
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Raystorm retweeted
Introducing Retrograde Arena - an incredible online action game in which players use awesome weapons and incredible physics to conquer the arena. available in Early Access for the first time TODAY in our Discord.gg/ai for FREE! #AnotherIndieAccess
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20 Jul 2019
Other Game Devs : *Showcases new Graphics, Sounds, Arts & Features* Me (Networking Programmer) : check out these cool ..... graphs & such #RetrogradeArena #IndieGameDev #indiegame
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Raystorm retweeted
Retrograde Arena Open Alpha - Geometry Wars meets Sumo Wrestling in this Stylish Multiplayer Twin-Stick Arena Shooter where You Use Non-Lethal Guns to Knock Opponents Into Deadly Environmental Hazards! alphabetagamer.com/retrograd… #gamedev @freemergency #indiedev #gaming #indiegames
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