Finally, Shuusou Gyoku's game logic, isolated in a reusable, freestanding DLL.
No global state.
No Win32 API dependencies besides GetProcessHeap(), HeapAlloc(), and HeapFree().
No instructions newer than i586.
Still simulates blazingly fast. (Have fun guessing how fast exactly!)
ALT Screenshot of the Windows 11 Properties dialog displaying the new Shuusou Gyoku game logic DLL, with a size of 73,216 bytes.
ALT Screenshot of Dependency Walker running on Windows 98 displaying the new Shuusou Gyoku game logic DLL and showing off its minimal imports of GetProcessHeap(), HeapAlloc(), and HeapFree().