Build once. Run anywhere. Native cross-platform AR/VR renderer (ViroReact) editor with AI super powers (Studio).

Joined April 2025
33 Photos and videos
We're excited that this is finally out in the wild, building with ReactVision just got a whole lot easier!
The ViroReact MCP server is live! Your AI agent now knows ViroReact as well as we do. Full props and events for every component. Scene generation and validation before you ever hit build. Platform support answers for iOS, Android and Quest, instantly. Works with Claude Code, Codex and Windsurf. Start building with it today: viro-community.readme.io/doc…
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See you there!
Proud to partner with Immersive Tech Week 2026 🤝 📆 23-25 June  📍Katoenhuis, Rotterdam Come say hi - let's talk spatial computing, React Native, and what's next for XR. #ITW2026 #XR @VRDays
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ViroReact 2.56.0 is out! 🔁 A fixed-step game loop. 🕹️ Native joysticks and buttons with single-digit ms input latency. 🔈 Real-time PCM audio. ⚛️ Physics against your real room, even without LiDAR. 🤳 And the front camera, finally. 📺 See it in action in this video
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ReactVision retweeted
We’ve got a new @ReactVisionXR renderer update coming out in the next couple of days, just testing it at the moment Here’s a sneak peek 🫣 Any idea what might be new in this update?
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Come try the new XRSceneNavigator or, even better, build a scene in Studio and connect it to this project in seconds!
If you're interested in trying out @ReactVisionXR's new XR capabilities or Studio integration I just published a simple demo app that has everything you need. You can find it on GitHub: github.com/oliedis/reactvisi…
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We just shipped our new animation editor making it easier than ever to build multi-step animations within Studio 🎬 PLUS, because your animations are built in Studio, they're automatically compatible across mobile AR (iOS, and Android) and VR (Meta Quest).
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ReactVision retweeted
Replying to @ReactVisionXR
@ReactVisionXR is on Product Hunt today. If you build with React Native and want AR/VR in your toolkit, give them a hunt 👇
We're live on Product Hunt today! We just launched Studio - a visual editor for building AR/VR scenes in React Native. Design in the browser, generate 3D assets with AI, ship to phones and Meta Quest from one codebase. No Unity. No C#. One component to integrate. Open source. MIT licensed. Free to try. Would love your support. Link in next post👇
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We're live on Product Hunt today! We've launched Studio, our web based AR VR editor and we've also shipped support for Meta Quest. Now you can build once, deploy across mobile AR and immersive VR!
We're live on Product Hunt today! We just launched Studio - a visual editor for building AR/VR scenes in React Native. Design in the browser, generate 3D assets with AI, ship to phones and Meta Quest from one codebase. No Unity. No C#. One component to integrate. Open source. MIT licensed. Free to try. Would love your support. Link in next post👇
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ReactVision retweeted
For years, React Native devs had two AR/VR options: learn Unity, or settle for 2D panels in VR. Real immersive 3D, from mobile AR to a native VR app, on one codebase? Didn't exist. Today it does. @ReactVisionXR Studio is live with Meta Quest support 🧵👇
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ReactVision retweeted
May 14
1/ @ReactVisionXR just launched Studio and I genuinely did not expect it to be this good you build AR and VR scenes in your browser. drag and drop 3D objects, generate assets from text prompts, preview on your phone in real time. the whole thing runs in React Native
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ReactVision retweeted
Trying out @ReactVisionXR’s editor experience on my Quest 👀 It was a much better experience than I thought it’d be, but obviously it’s not optimised for this sort of interaction so naturally a bit fiddly 😅 Will endeavour to improve in a future release though ✅
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ReactVision retweeted
Pretty excited for the next @ReactVisionXR update Here's a quick preview 👀 More to come soon!
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ReactVision retweeted
Messages like this in our Discord mean the world ❤️ Everyone at @ReactVisionXR works so hard to build something our users love to use, and we’re just getting started. Lots to come over the next few weeks!
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Studio's April update is live. → Physics with collision-based functions → One-click custom shaders → Animation system with previews and presets → New ViroNodeEngine in StudioGo → Mobile access for project admin All no-code. All free to start. updates.reactvision.xyz/phys…

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New Video: How to generate 3D models in Studio. Go from idea to model in moments with Studio's Asset Creation tools 🔥
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If you've still not decided where to migrate your 8th Wall project, and you're focused on mobile AR, then ViroReact could be a good fit. It utilises native rendering, not WebAR, opening the door to more powerful features and smoother performance for more advanced scenes.
With 8th Wall shutting down today, many devs are looking for mobile AR alternatives. If you're building app-based AR, ViroReact is a powerful, open-source choice. Write once in React Native (with full @expo support), ViroReact renders natively via ARKit/ARCore. Optional backend via ReactVision Studio for assets & anchors. Read our breakdown on when to migrate to ViroReact (and when not to): updates.reactvision.xyz/migr…
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Here's our latest experiment, Play AR, in action. Bringing AI model creation and AR together to show you what you can do with ReactVision. What should we add next? And what should we build next?
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