A great lesson in the importance of being a good person instead of accepting the genuine insanity of unchecked capitalism.
This is essentially how I left EA. When we finished development on the first Alice game, I went traveling. While on vacation in India I got the news that EA had laid off my creative partner, RJ Berg. And that they'd pulled the console development contract from Alice developer, Rogue Entertainment (which killed the studio).
I was asked to come back so that I could begin my next phase of existence at EA - being put into some sort of VP training program. Onward and upward!
It was "We're firing all your buddies and promoting you."
So I quit. Left San Francisco entirely. Just said, "I'm done."
Many (MANY) of my friends at EA at that time called me to tell me I was "insane" "crazy" and demand I explain wtf I was doing. For a lot of them, explaining that I felt moving up the ladder on the backs of my fired friends was unacceptable, just made no sense. "That's how the game works." "Stick around and you'll be rewarded."
Well, the reward is that I am sitting here 25 years later not feeling like a jerk for taking the wrong path.