The conversations being had on this topic are fucking horrible. Jinxzy made 2 different claims here:
1. Rocket league has the biggest skill gap
2. Rocket league has the highest skill ceiling
Both could be true, both could be false, or 1 of each.
In order to evaluate claim 1 you necessarily have to evaluate claim 2. So what should we define as a āskill gapā?
I will say for me Skill Gap = average pro player skill - average daily player skill. Though this is a gross simplification.
My game of choice is CS2, and I personally believe it has highest skill ceiling and gap, but thatās not what this is about.
Both camps are using the same arguments:
-championship winning professionals would smoke a top ranked ladder player
-telling newcomers they should be okay with being bad for a few hundred hours
Iām sorry but is this not the case in every single active competitive esport?
But the RL community pisses me off the most.
The most common argument I see is that because it requires non-transferable skills, as opposed to FPS games, it is therefore the harder, more skill intensive game.
Using this logic, can somebody tell me whether squatting or bench pressing is objectively more difficult? It must be squatting because we use our quads and hamstrings to walk more than we use our pectorals to do things with our arms.
Obviously this is fucking stupid. I donāt play rocket league, but if I did, I would probably focus on talking about WHY the skills native to rocket league are so difficult to learn and master. Simply just stating it is so does not make it true.
And fwiw XQC does the same thing. He lists communication, aim and teamplay as reasons why OW is harder but does not say WHY these things are harder than the skills needed for success in RL.
xQc responds to Jynxzi saying Rocket League is the game with the highest skill gap š
"Overwatch. You need to adjust in real time, while strat-eye-gizing, and communicating. By far the most complex aiming style. It's by far the hardest."