Joined January 2017
352 Photos and videos
Pinned Tweet
25 Nov 2025
god damnit i deleted my pinned tweet by accident anyway bsky handle is @reaxt.dev , ill put something better up later.
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home cooked meal
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I’ve seen this video for years but I’ve only just realized that it’s a Barney model with a fish head
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hi unbeatable fans here’s a cool edit I made I guess
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Jan 23
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Jan 21
this game hits like crazy btw yall gotta play it. its such a rare thing
RUBATO releases March 20. Demo available now on PC & Console. Wishlist now!
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Jan 21
the demo (last I played it), does not give a fair glimpse of what this thing is able to do. u gotta trust me on this one and try the full thing when it's out.
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あ!お客様ー!困ります!あ!あー!肉球!肉球!アッー!困ります!あー!お客様!肉球!肉球!
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New gaming discourse I just made up: Being able to remap your controls is anti-art
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29 Dec 2025
9 days left till she's gone 🥺
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21 Dec 2025
reminder that this is the cd of unbeatable off beats
29 Aug 2025
in tears
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19 Dec 2025
fun game go buy
Orbo's Odyssey is now $1.74 (a whole 65% off) for the Winter Sale! It's been a rough year financially so spreading the word definitely helps!
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19 Dec 2025
baby treble and clef 😼💜 #UNBEATABLE fa
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alright heres ur pennybeat #unbeatabletwt #UNBEATABLE
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17 Dec 2025
One of the first concepts I did for UNBEATABLE back in 2023. So excited to see it finally in game!! Thank you and congrats to everyone !! 🥳 🎊 @dcellgames #UNBEATABLE ⬅️ My concept and In-game ➡️
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happy rhythm december everybody 🎵
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16 Dec 2025
Holy shit my friend drew Quaver and they delivered Glory to igaku and dcell 🙏 #UNBEATABLEGame
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17 Dec 2025
I'm back on this website bcuz theres so much good unbeatable fan art that i need to retweet
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17 Dec 2025
quaver unbeatable doodle from class
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15 Dec 2025
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
what's a gaming take that'll have you like this
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