Demonstrating to the world one day at a time that the Atari STE is actually quite a nice machine.

Joined January 2011
623 Photos and videos
This is the latest build of the Atari STE game I am now provisonally calling "Cavey Taxi". Pick up passengers in a tight cave complex and drop them off elsewhere, fighting gravity, time and fuel consumption. With pretty parallax scrolling and particles. What's not to like? πŸ˜€
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Jonathan Thomas @atariste.bsky.social retweeted
Introducing Pico3D Open World Game for #AtariST with SidecarTridge Multi-device. It's still very much a WIP, but it loads and runs, you can walk, look up (sometimes down πŸ˜…), and it even has a day/night colour cycle. πŸ’Ύ github.com/neilrackett/md-pi…
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Jonathan Thomas @atariste.bsky.social retweeted
🎁 Tunnel Panic by Into The Vertical Blank for Atari ST. Keep on flying as long as possible, slight Flappy Bird vibes here! Check: intotheverticalblank.itch.io… #homebrew #atarist #retro #game #tunnelpanic
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Latest work on my #AtariSTE enhanced version of Lotus 2, now with a sky gradient similar to that featured in the #Amiga version. Still loads of work to do in various areas but it's looking good and performing well. πŸ‘ πŸš— I'll probably release as a single stage proof of concept.
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Spent several hours last night rewriting and optimising the 68k code that draws the rev counter on the #AtariST version of Lotus 2 to use the Blitter chip instead. These are the lengths that us ST folks are willing to go to in order to compete with that other machine. πŸ˜‰
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Spent a couple of days progressing the #AtariSTE enhanced version of Lotus 2 using some of the knowledge and techniques gained while developing FaSTer. Still some way to go, but much closer to the #Amiga version than before. And yes, it's quite glitchy at the moment. πŸ˜„
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I guess I should probably stop messing around with demo effects on the high score screen and get back to writing the damn game. πŸ˜„ #CaveyTaxi #AtariSTE
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Thanks to Atari-Forum user ThorN for this "STOT Players Favourite new ST Game" award for Faster! πŸ₯³ (STOT is the ST Offline Tournament - a high scores competition hosted on Atari-Forum and played using Atari ST games). Download Faster for Atari STE from retroracing.itch.io/faster-a….
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Cavey Taxi for Atari STE: high scores now being loaded from floppy and displayed on high score screen. Tons of raster time left, so I feel the urge to get a lot more colours on screen and more demo effects going on here. πŸ˜„ (Yes I'm aware of the glitch!) #CaveyTaxi #AtariSTE
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As suggested by @000Angus000 - raster bars underlying the wavy logo. Who needs one of them "copper" things anyway? πŸ˜„ (excuse the artifacts - it's next on my list...) #CaveyTaxi #AtariSTE
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I'm supposed to be working on the core gameplay of Cavey Taxi for the Atari STE, but instead I've gotten caught up in creating this logo distorter for the high scores screen. πŸ˜„ Back to the game itself when I've got these demoscene urges off my chest! #AtariSTE #CaveyTaxi
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Cavey Taxi for Atari STE - game is now booting from floppy and I'm working on mundane stuff like title screens and high score tables. I tend to implement things *very* roughly before going back to refine them - this video illustrates this idea very well. πŸ˜„ #AtariSTE #CaveyTaxi
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Coming soon to an Atari STE near you, with another one of those tasty hi-colour title screens that does a great job of showing off the STE's 4096 colour palette. πŸ˜„ #CaveyTaxi #AtariSTE
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Jonathan Thomas @atariste.bsky.social retweeted
ataricrypt.blogspot.com/2017… I've not played this in ages, so kicking off my Sunday in style with Pole Position! #PolePostion #Atari #AtariSTe #ArcadeGames #fixTheTyresJon
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Jonathan Thomas @atariste.bsky.social retweeted
Replying to @AtariCrypt
One day… one day I will fix them tyres. I can’t believe how many people complained about them tyres. 🀣
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Sometimes I get a bit bored of working on the game itself, and find myself going off on a bit of a tangent to add some demoscene-style magic into the mix. πŸ˜„
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"Cavey Taxi" for Atari STE: activated scoring system and added notifications to indicate how many passengers are remaining to be picked up. At this rate of progress, I'll be looking for help with YM music and digital sound effects soon - let me know if you'd like to help!
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2 minutes of gameplay from my upcoming Atari STE minigame "Cavey Taxi", running on real Atari STE hardware (with a badly calibrated modern monitor 😞). Look how effortlessly this powerhouse of a retro system handles that 2-layer parallax scroll and particle system! #AtariSTE
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Continued work on this upcoming minigame for the Atari STE. The gameplay is shaping up to be a bit Crazy Taxi-esque - pick up passengers and drop them off elsewhere in the cave without running out of time or fuel. Still lots of work to do but coming along nicely! #AtariSTE
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Score/status display starting to take shape (yes, the masking around the timer isn't yet finished...). Working with hardware scrolling can be pretty mind bending at times. 🀯 #AtariSTE
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