Joined December 2020
764 Photos and videos
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My little #retrocomputing world... Several weeks of work for 30 isometric #computer pictures!
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F-19 Stealth Fighter was a masterclass in tactics. Every mission was a puzzle of radar coverage, timing, altitude, and restraint. Success wasn't measured by how many enemies you destroyed, but by how many never knew you were there. A true stealth classic. Photo shot in my studio
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Easy Finance on the Commodore 64: because nothing says "serious investment strategy" quite like planning your financial future on a computer best known for loading games from a cassette tape. Photo shot in my studio.
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The Apple II had 48K. Tetris needed four blocks. Yet somehow those falling shapes could steal an entire afternoon. No sprawling world. No epic story. Just perfect gameplay. One more line. One more level. One more game. And suddenly it's midnight. Photo shot in my studio.
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The Monkey Island intro on my vintage IBM PS/2, playing through nothing but the internal speaker, shouldn't sound this good. Yet that unforgettable tune still carries mystery, adventure, and humour. Passing through the ages, flying high the banner of Retro!
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When 620K free felt practically unlimited memory. For your latest game find, half the battle was winning the war against drivers, TSR and CONFIG.SYS. The other half was actually playing the game. Modern software is more like: "need 2 GB just to open it." Photo shot in my studio
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R-Type felt just incredible on the C64. Awesome sound, flawless animation, relentless action, and visuals many thought were beyond the machine's limits. Yet there it was, proving once again that skilled programmers could squeeze miracles out of 64 KB. Photo featuring my C64C
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Futuristic violence, steel arenas, crunching tackles, and somehow the most memorable reward in sports history was still an ice cream bonus. Pure Bitmap Brothers magic. Photo shot in my studio
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I always found using the Toshiba HX-10 a thrilling experience. It was just between you and your keyboard. In 1983, the MSX offered the most practical BASIC around. Graphics, sound, sprites: everything was ready to use without wrestling the machine first. Photo shot in my studio.
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Most games asked you to save the world. In 1989, Populous offered you the chance to become a god. Create continents. Guide your people. And if you lose the fault lies with your worshippers,not with your divine management skills. A true classic. Photo shot in my studio, Atari ST
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That moment when the Psygnosis logo fades onto your Amiga CRT. Before the loading screen, before the music, before the game. Just one question: what masterpiece awaits? I don't remember which game it was when I took this shot, but I know for sure it was not a disappointment
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Windows 3.0 was a leap forward. Compared to release 2, it had a completely new interface, better memory management and performance. For many users in 1990, this was the first version of Windows they ever saw as Its GUI finally went mainstream. Photo shot in my studio.
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Classic among classic. Prince of Persia, original Apple II version. Fluid character animation that felt real. In 1989, after 5 years of development, Jordan Mechner showed the world what home computers were capable of, and redefined cinematic storytelling. Photo shot in my studio
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64 KB of RAM and an entire galaxy in your bedroom. Elite on the Commodore 64 wasn't just a game: it was freedom. Trade, explore, fight pirates, dock to space stations... One of the first true open-world experiences ever created. Photo shot in my studio (Commodore 64C 1571)
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Two Amstrads. One tiger. The PC1640’s color display showed off the promise of early PC graphics, while the PC1512's monochrome monitor delivered razor-sharp clarity for serious work. Back when choosing a display meant choosing a philosophy.
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The Atari ST’s GEM interface felt like the future in 1985: windows, icons, drop-down menus and mouse control. While many were still typing commands, ST users were already clicking their way through a graphical desktop. Photo shot in my studio.
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The Thomson TO7/70 wasn’t just a computer. It was a generation’s first encounter with BASIC, light pens, cassette loading screens, and the dream of a French computing future. Found in countless schools across France, just like the BBC Micro in the UK. Photo shot in my studio.
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Norton Commander, king among file managers during the MS-DOS era. Before Windows took over the desktop, for many PC users NC wasn’t just a utility. It was the operating system. I still remember some of its shortcuts. Keyboard-driven, endlessly efficient, pure productivity.
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Ghouls’n Ghosts on the #Commodore 64 was never supposed to rival the arcade… and yet somehow it captured the same dark magic. Haunting music, eerie world, ridiculous difficulty: one more try… then another… then another...
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Prince of Persia had an excellent conversion to the Amstrad CPC. No latency, as opposed to 16 bit versions. No ugly tones as on consoles. The stones are a little too blue, that's all. I still can't understand why there wasn't a C64 port until 2011. @jmechner any thoughts?
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Dark room. CRT glow. Mechanical HDD noises. Alone in the Dark appears. It made tears run down my face the first time I watched the intro, replaced by cold sweat when I began playing. #RetroGaming wasn’t just played. It was experienced. I was felt. Photo shot in my studio
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