vibe coding an mmorpg

Joined November 2021
29 Photos and videos
In a single Table prompt I generated......... a MASSIVE BILL and will never use it again
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fable will never be cheap enough for the average joe so what does this matter to anyone who isn't a studio or has deep pockets?
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i didn't think about this but did you know you can use an AI harness to scan your pc, update stuff, reorganize your files and delete large files??
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Six different code paths write to brain.stats.hp directly, bypassing CombatFacade.apply_damage(). OvercastResolver burns HP by hand. TileEffectService has its own damage pipeline. AbilityOrchestrator calls identity.update_vitals() without going through combat.
Godless has 432 abilities, 250 status effects, a 600ms real-time tick system, grid-based positioning with elevation, posture breaks, resource pools, combo prerequisites — But they're scattered across 15 files talking past each other.
The strangler fig pattern is how we fix this: build the new system alongside the old one, rewire callers one at a time, delete the old code when nothing references it. The game never breaks. You can ship mid-refactor. This is the way.
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I asked @opencode to audit my game's combat system. It came back with 15 architectural issues. My combo system? Dead code. Never called at runtime. My status damage? Double-counting through two parallel math paths. My ability executor? A 162-line god function. Brutal. Necessary.
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so im thinking about going isometric action. i dont want a full 3d game and the tile system is starting to limit the tactics i want
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What they're building in 40 prompts: A visual demo — a pretty 3D scene with terrain, character, animations, maybe local movement. Frontend-only. No backend, no database, no WebSocket protocol, no login/auth, no persistence, no multiplayer sync, no combat system
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no perception system, no architect mode, no influence/sovereignty, no event bridge, no heartbeat engine, no loot/resource/scaling facades.
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If anyone is using codex or Claude to make giant MMOs in under 40 prompts... Are you an engineer, how much did it cost you.
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There is literally no reason to post on x unless you are verified, post dumb bait content, 30 times a day, beg for followers, or are already rich and famous
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ive never coded and dont know how yet im building an mmorpg. i was thinking about hosting it online for others to play. its a browser type modernized MUD with full pvp and tactical warfare between kingdoms. What's your thought on that?
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17. The client is a Three.js 3D isometric viewport running on React/Zustand. InstancedMesh rendering for 20,000 tiles. Custom shaders with elevation tint and LOD fog. It's a MUD that looks like a game.
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15. Class resources aren't mana bars. Fury decays 2/tick. Chi regenerates 0.5/tick. Essence doesn't regen at all. Overcast burns your HP. Play your class or pay the price.
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14. 11 interceptors gate every action. Status, stamina, pacing, darkness, capacity, scaling, potency, environment, resonance, grammar, thresholds — your action either clears the pipeline or it doesn't happen.
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13. You don't type commands. You speak abilities. Fuzzy matching means "fireball" finds PYROCLAST. Your deck is your vocabulary. The parser learns your style.
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12. 2-second combat rounds. Symmetrical engagement. You hit them, they hit you back. No turn queues. No initiative rolls. Just raw, simultaneous violence with posture as your only shield.
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11. Godless runs on a sharded nervous system. Four event bridges pulse 1s, 5s, and 60s ticks. Combat, weather, sovereignty decay, spawns — every system breathes on its own heartbeat.
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10. Weather isn't cosmetic. Fog cuts your vision radius. Rain makes you WET. Blizzards EXHAUST you. Markov chains keep the sky shifting. Plan around the storm or die in it.
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