Head of Media Innovation & Game Research, Aalborg University

Joined May 2021
36 Photos and videos
A new publication on VR traffic simulations for enhancing the driving theory for student drivers. A VR simulation that provides presence and familiarizes driving students with orientation. doi.org/10.1145/3700706.3700… #VR; #driving; @vrresearch; @aautech; @aaucreate
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New publication focused on how to design an engaging mobile application with gamification elements that, for tourists, promote lesser-known coffee shops in the Copenhagen suburbs. doi.org/10.1007/978-3-031-56… @AAUcreate; @aautech; @Gamification_EU ; @GamificationGG ; @gamifi
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In the chapter "VR Technology in an Engaging Early Childhood Teacher Education" we propose a VR engagement model with elements from cultural-historical theory. doi.org/10.1007/978-3-031-59… @AAUcreate; @aautech; #VirtualReality;
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Just published: "Architects’ Perception of Quality of Life—Impact, Practice, and Barriers". The study is to provide an increasingly important awareness of how to improve the considerations to build for QoL. @MDPIOpenAccess doi.org/10.3390/architecture…
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A new publication: Architects’ Perception of Quality of Life—Impact, Practice, and Barriers. A good life in housing - but how. Included is also approaches for qualitative methods. doi.org/10.3390/architecture… @aaucreate, @aautech, #architectural
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On my desk today - the proceedings from the Joint Conference on Serious Games. Our contribution is a paper about a serious game to support the Danish elementary school history classes in teaching pupils about the Bombardment of Copenhagen in 1807. doi.org/10.1007/978-3-031-44…
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A 2024 publication - How to strengthen high school students' understanding of the periodic table by designing a serious game. doi.org/10.1007/978-3-031-49… youtube.com/watch?v=d27LT5DW… @AAUcreate; @aautech; @gameandlearning; @seriousgames_; @seriousgames; @seriousgameinfo
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A new publication within Mobile Augmented Reality (MAR) with suggestions for how to design a successful AR training application. The framework is inspired by Norman’s six UX design principles. doi.org/10.1007/978-3-031-48… @AAUcreate; @aautech #ux, #uxdesign #technology
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At a VR workshop (at Copenhagen University), I presented findings from a previous project, where older adults were eating together (being apart) in Mixed Reality: youtube.com/watch?v=8-tVQAK6… Next steps is even more focus on the users! #VirtualReality #MixedReality @aaucreate
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We have just published this interesting paper, titled: How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807. doi.org/10.1007/978-3-031-44… @AAUcreate @aautech @gameandlearning @seriousgames @seriousgameinfo
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ONLINE PhD course: USER EVALUATIONS OF GAMES.... November 22-23, 2023. ECTS: 3 lnkd.in/e7v3vQzu About theories and methods for how to evaluate games and gamification @AAUcreate; @aautech; @gameandlearning; @SGforhealth; @seriousgames_; @seriousgames @seriousgameinfo
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Just published a new paper: Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in the oceans: doi.org/10.1145/3582515.3609… @AAUcreate; @aautech; @gameandlearning; @seriousgames_; @seriousgames; @seriousgameinfo
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Our website for our research unit Me-Ga is updated: me-ga.create.aau.dk/ Our research is now focused in six topics; including Game-Based Learning, Eco games, and games for health. @AAUcreate @aautech @gameandlearning @SGforhealth @seriousgames_ @gameandlearning
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How to make Fiscal Policy engaging? In a game a student is home alone - the father is the Minister of Finance; meaning plenty of time to manipulate the fiscal policy... doi.org/10.1007/978-3-031-31… @AAUcreate @aautech @gameandlearning @seriousgames_ @seriousgames @seriousgameinfo
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How can a foundation be outlined for a successful serious game to increase reading engagement Now published in Int. J. of Serious Games. doi.org/10.17083/ijsg.v10i1.… The novelty is the outlined game design process @AAUcreate @aautech @gameandlearning @SGforhealth @seriousgames
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Thanks to all participants at the PhD course Serious Games & Gamification. Departure in e.g., games for health (doi.org/10.1007/s11036-021-0…) we discussed how to evaluate serious games. @AAUcreate; @gameandlearning; @seriousgames_; @seriousgames; @seriousgameinfo; @SGforhealth
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Taken departure from this article doi.org/10.1016/j.appet.2018… We had good discussions at the PhD course "Advanced Qualitative Methods" about validity and reliability in qualitative studies. #qualitative #Interviews #research #validity #reliability
Very honored to have a serious game about increased READING ENGAGEMENT being nominated as one of the best games (among other really good games) at the GALA 2022 competition, lnkd.in/e2K9Uvef). The study: doi.org/10.1007/978-3-030-92… @AAUcreate; @gameandlearning; @seriousgames_
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A new publication on used Photo Elicitation to Set-Up a Mixed Reality Environment for Social Eating Among Older Adults Living at Home. doi.org/10.1007/978-3-031-17… @AAUcreate; #uxresearch; #userexperience #VR
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Making homework fun doi.org/10.1145/3524458.3547… By game-based learning we made high school students read, being more engaged, and with better (correct) recalls in reading Herodotus’ The Histories. #gaming #gamebasedlearning #seriousgames #edtech @AAUcreate @seriousgames
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