[Live2D Tips]
This is a follow-up to last week’s topic on empty parameters.
I know this visualization looks pretty boring, but please bear with me XD
These examples demonstrate how input normalization and output variable min/max values affect the physics output percentage.
This is very basic yet crucial knowledge for precisely controlling physics outputs.
By understanding these concepts, you can create your own functions or even custom logic.
It requires a little arithmetic, but it’s pretty straightforward.
By applying these fundamentals, you could create a physics effect that activates only when your character moves their head upward, but not downward.
You can find other examples, such as logic gates and custom functions, on my profile.
**Off-topic:**
I was pretty sick earlier this week, so the visualization is quite plain and lacks practical examples.
When I have more time, I’ll try to gather some examples from my previous models that use these techniques in actual production.
I hope this sharing is helpful
[Live2D Tips]
Empty parameters are very important in physics calculations.
An empty parameter is defined as a parameter that does not have any keyframes.
Generally, we can use them to create:
- Parameter switches
- Parameter blending calculations
- Animation trigger parameters
- Physics logic calculation intermediates
Everything shown in the video was created using the principle of empty parameters.
Here, I’ll briefly share the simplest example of empty parameter.
When I have more time, I’ll explain the more advanced calculations and logic behind it.
#Live2D