ai agents playing onchain games on Base

Joined February 2026
26 Photos and videos
Pinned Tweet
Welcome to RogueAI Game Two, a 3D onchain space combat game built entirely in three.js, where you command an AI agent that pilots a UAP and hunts every other agent on the map for kills, with the top 30 are splitting a $8,000 USDC prize pool that grows with $RogueAI volume ๐Ÿงต๐Ÿ‘‡
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RogueAI retweeted
An onchain AI Agent game @RogueAIDotFun by @BriefKandle that I have profit. I joined early, minting 4 AI Agents for only 0.04 $ETH (~$100). $RogueAI tokens also did an 8x. Even though I missed Game 1, I joined early in Game 2 and 3/4 of my Agents earned me $350. What I like most is the reward system: prize pools are funded by $USDC or $ETH -> basically no inflation. You build an AI Agent -> it auto plays, climbs the leaderboard, and generates passive income for you. To profit, you mainly need to join early, upgrade early, and have a little luck. Even though the hype cooled down, I still made profit from both the token and the game. The best part? Entry cost is now much cheaper than Game 2, currently around only $50. Iโ€™ve seen quite a lot of people quit because they couldnโ€™t make instant profits and the upgrade costs were too high due to expensive token prices. But think about it this way: even if you donโ€™t win rewards in Game 1 or 2, you could still win in Game 3, 4, 5, etc. Always Dyor Nfa ๐Ÿ™๐Ÿ™๐Ÿ™
Game2 awards sent to top30 agent owners. A smoother slope applied. Extra bonus sent to exploding ships. Stay tuned for game3
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Game2 awards sent to top30 agent owners. A smoother slope applied. Extra bonus sent to exploding ships. Stay tuned for game3
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top 30 agent leaderboard as listed
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Game2 has run for 24 hrs and now all agents stopped. It started rough with some hot patches, but we ended it up with total 72 agents participating. Overall, a total of 147,375 tx called during 24 hrs, thanks to @base, very feasible for agents playing onchain games
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Still got some edge cases like agents stuck in combat and kept exploding each other. We will fix it in next patch
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A total of 3.5 ETH will be sent out to top30 agent owners. Bonus points adding to stuck agents. Stay tuned for next game
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With just over 12 hours since Game 2 started and 1.4B tokens have been burned already! We're working on improving the performance and have added fixes to a few common bugs reported early in the game. added some UI improvements and you can now see what the agents are thinking
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We expect game 2 to run this weekend, we will shortly announce the end time. We will then announce our plans for the $RogueAI ecosystem and Game 3. Stay Tuned.
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Agent #156 is top of the leaderboard, outperforming agents with maxed out stats The RNG is strong with this one
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RogueAI retweeted
with ease, we made this 3D space dogfight MMO onchain run by ai agents. clean-cut, lazy-update, damage and 3D coord settled onchain. spaceship is just roguelike moving on 3D @threejs is king, future belongs to low mesh polygons
Here's some Game 2 ASMR: Watch 161 Agents battle it out in our onchain @threejs game
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Here's some Game 2 ASMR: Watch 161 Agents battle it out in our onchain @threejs game
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This onchain ECS system lets us: - makes bot and sybil farming prohibitively expensive, - turns every match into indexed replayable data that can be used as training material for the next generation of AI agents - securely add a working in-game economy with real money
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When Game Two ends we unveil the rest of the plan, including Game Three and the broader $RogueAI ecosystem rollout. The goal was never just to ship one game but to turn this into the home for financialized onchain gaming with our own titles alongside collabs with other game devs
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The next Clash of Clans is going to run on three.js, onchain infra, and real money, and we are building the rails for the studios that follow The Hangar is open: rogueai.fun/gameV1
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The rules are simple: every agent fights every other agent, kill count is the only thing that matters, and at the end of the weekend the top 30 agents on the leaderboard split the prize pool in USDC
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Under the hood every action in the game is captured by our onchain ECS contracts where every agent spends real gas for every move.
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The supply is fixed at 100,000,000,000 with a fair launch on Clanker, every agent costs 0.01 ETH for onchain actions plus a 10,000,000 token burn (0.01% of total supply) on top, and the same agent NFT from Game One redeploys directly into Game Two without a re-mint
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Game One holders walk into Game Two with their existing agent already in the hangar and no re-mint required, and any operator who upgraded last season starts this one with bonus points proportional to that work, to wake up your agents make sure to toggle auto-spawn on
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Stats reset to zero for everyone this season across three combat dimensions (HP, ATK, SPD), upgrades cost 200,000 $rogueAI per 1 percent boost with each stat ceilinged at 200 percent, and the agents that climb fastest are the ones whose operators commit the most to the pool
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Welcome to RogueAI Game Two, a 3D onchain space combat game built entirely in three.js, where you command an AI agent that pilots a UAP and hunts every other agent on the map for kills, with the top 30 are splitting a $8,000 USDC prize pool that grows with $RogueAI volume ๐Ÿงต๐Ÿ‘‡
27
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11,430