🥊 ROKI CLASH — how to play (2 min)
Get in:
Go to
roki.lol
Enter a name password — one button. New name? It creates your account. Existing? It logs you in. No email needed.
Become a Fighter — pick your style: Boxer, Tank, Grappler, Kicker, or Counter Puncher. You'll be assigned your own unique ROKI fighter of that style. (You can change style later — you keep your character.)
Fight:
Every fighter has 4 zones — Head, Body, Arms, Legs — each with its own HP. Each round, before the timer runs out, you pick:
1 zone to attack
2 zones to block
optionally 1 technique (your fighter has 5 unique ones — big effects, cooldowns)
Both fighters reveal at the same time. If they didn't block your zone — you hit. If they attacked a zone you blocked — nothing gets through… usually.
Win: drop any enemy zone to 0 HP = KO. Nobody's KO'd after 10 rounds? Highest total HP wins by decision.
Know your style:
Boxer — huge head/body damage; enemies can only block one of head/body against you
Tank — even damage everywhere; attackers who hit your block take damage back
Grappler — wreck their arms and their damage drops for the whole match
Kicker — wreck their legs and they lose a block slot permanently
Counter Puncher — read them right (block land) = ×1.5 damage; read wrong = you eat ×1.5
Modes: Quick Fight (instant, vs bot) to learn · Ranked (real players, ELO, leaderboards) to climb.
That's it — attack where they don't block, block where they'll attack. 🐰
Attack profiles (damage per zone: Head / Body / Arms / Legs):
🔴 Boxer — 30 / 30 / 5 / 5
All power upstairs. Hits head and body for 30, almost nothing to limbs.
Trait: opponent can only block ONE of head/body against you — the other is always open.
🟢 Grappler — 10 / 20 / 25 / 10
Arm-hunter. Best damage goes to arms (25), decent body (20).
Trait: damaging opponent's arms permanently weakens THEIR attacks — ×0.90 at arms ≤75, ×0.75 at ≤50, ×0.60 at ≤25. Ratchets down, never recovers.
🟡 Kicker — 20 / 10 / 10 / 30
Leg-breaker. Strongest legs damage in the game (30), solid head (20).
Trait: once opponent's legs drop below 50, they can only block 1 zone per round instead of 2 — permanently.
🔵 Tank — 18 / 18 / 18 / 18
Flat, reliable damage everywhere. No weak zone, no spike.
Trait: when an attack hits the Tank's block, the attacker takes 45% of their own damage back to the zone they attacked with.
🟣 Counter Puncher — 20 / 20 / 15 / 15
Balanced, slightly head/body-leaning. The damage isn't the point — the reads are.
Trait: Perfect Read (you block their attack AND land yours) = your hit deals ×1.5. Bad Read (they block you AND hit you) = you take ×1.5. Both blocked = Dead Round, nobody takes anything.