Joined January 2019
660 Photos and videos
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Idea → stunning game in minutes with GPT Image 2.0. Full pipeline for a human companion vs transformer scene: 1. GPT Image 2.0 -- character scene concepts 2. Grok Imagine -- turn stills into video mockups or cutscenes 3. @fal @MeshyAI -- generate the 3D assets 4. Rosebud -- port in as cutscenes or playable characters and vibe code the game Character design and game scene ideation is fundamentally different now. Reply for Rosebud credits to try implement this yourself. Full prompts for character sheets below 👇🎮
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FABLE 5 CAN ANIMATE 3D CHARACTERS!!! Simplified AI game dev stack: prompt → 3D generator glb (Hunyuan3D/Meshy/Tripo) glb → Claude (rig, skin weights, animation clips) animation → Rosebud (AI game edits, asset manager, public host) Time to up the quality bar of 3D AI games
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One-shot with an uploaded glb (fable 5, medium effort): "This is a glb of a cheetah, animate it in 3D by doing the following: 1. Inspect it - parse the mesh, check geometry, orientation, and whether it already has bones or materials. 2. Build a rig programmatically - generate a skeleton (spine, neck, legs, wings, whatever fits the model), compute skin weights based on vertex proximity to bones, and bind it to the mesh. Write Python/Node code that construct the glTF skinning data directly. 3. Add animations - keyframed clips like idle, walk, stretch, flap, etc., baked into the same .glb so they show up as selectable animations in any glTF viewer. 4. Hand back the rigged .glb plus a little HTML viewer with three.js so I can preview it right in the chat."
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Fable 5 killed 3D character animators. Your simplified game dev tech stack: prompt → Hunyuan3D/Meshy/Tripo (glb) glb → Claude (rig skin weights animation clips) Claude → prompts and edits the game code itself (localhost) localhost → Rosebud (manage the assets, edit, and host via public link)
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claude can do WHAT now? A 5-word prompt created an arcade game that most vibe coding tools would do in a day. screen shake, particle explosions, ball trails, armored bricks, new color palettes every level. All done by default. The reality in casual gaming is: BUILDING is not the hard part. DISTRIBUTION is. this game is good and exactly zero people will ever play it. it has no URL. it dies when I close the tab. the gap between "AI made me a game" and "people play my game" is the whole business - check out Rosebud for it. creation is free now. attention isn't.
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Everyone benchmarks Fable 5 on whether the code runs. Wrong test. The unlock for game dev is that it understands game feel (light, camera, motion response). This is the stuff that separates a tech demo from something you want to keep playing. This snack-explorer one-shot had camera juice most indie games patch in at month 3. Full polish pipeline: Fable 5 → assets → Rosebud to ship it as a real, shareable game. Reply for credits to try it.
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One shot vs. one iteration with Fable 5. Same game, one prompt apart. What the one-shot already nailed: camera movement motion feedback. This typically takes deep knowledge for game devs who want to make their game feel "real". One iteration added: full light dynamics - soft shadows, bounce light, depth. Fable 5 brings us from "playable" to "immersive" and replaces weeks of polish with one prompt.
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One of the most cinematic 3D explorers we've seen made with @theworldlabs splats by @ajc_builds The layered in narration, SFX and VFX really bring an immersive world to life. Adam's winning entry for the World Jam is now playable on Rosebud🌹
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The most talented devs become the glue between tools. • Artlist Seedance → cutscenes • ElevenLabs → VO • Meshy → 3D models • Mixamo → animations • ChatGPT → UI 2D art • Rosebud → Game engine @willow408 's stack for making this game under a week after coming from a long-term art-focused background
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A kid used an EpiPen correctly for the first time in his life because he'd played a game about it in his pediatrician's waiting room. The game was built on Rosebud by Dr. Sidney Chu, a pediatrician. He's now shipped 40 clinically reviewed health games, endorsed by Harvard, Johns Hopkins, Rutgers, and CHOP. Rosebud is now powering health education in real pediatric offices.
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Rosebud AI retweeted
build a 3d game using @Rosebud_AI 😼 rosebud.ai/
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This was built in a week by a non-game-dev. From scratch to a game at this level of polish. The first prompt was "make a simple 3D boxing game" - and it slowly turned into an homage to the creator's Filipino roots. As of today, it's live on Rosebud after winning our first weekly game jam.
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The gamedev middleman is dead... The cutscene pipeline used to take weeks. Now: • generate variations with Gemini Omni Flash in the app (character stays consistent across turns) • conversational edit until it slaps ("shift the camera, swap the jacket") • export the 10s clip • drop straight into your Rosebud game as a cutscene That's the stack. No After Effects, no Blender, no animator. Just creativity and a Pro sub. Gemini 3.5 flash is coming to Rosebud. Comment your favorite cutscene to get early access.
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Proof that prompt expansion makes a real difference huge assets revamp coming soon on Rosebud. Here's a full comparison between different game assets after responding to expanded prompts. Solo devs are going to love this.
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Also a comparison to the "g" parameter which tunes prompt adherence, higher is more adherence.
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Wanted to try your hand at vibe coding but it always seemed too big of an undertaking? We're now organizing weekly game jams, with a $1000 prize pool to keep you motivated. Join our Discord for more details! PS: Never tried Rosebud but want to partake? Reply and we'll send you a subscription code.
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Make a came that's monetizable and profit from the players instead :)
I don't know about you, but I feel like this every day. #gamedev #indiegame
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If you've spent years posting art/photography/music or any recognizable visual style online, you're now AI gamedev's most valuable demographic. You probably don't know it yet. Look at Mini Max Velvet Velocity. The creator didn't invent synthwave, @MaxxiimGames has been building that neon universe across his feed for years. AI tools caught up, and he ported the entire aesthetic into a playable game. He shipped into an audience that was already in love with the vibe. That's the real unlock. Not "AI lets anyone make games." It's: AI lets people with established taste ship their universe in a new format. The audience is already waiting. Your art direction is done. Your playtest is your following. The pipeline was the only thing missing. That's not missing anymore.
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