Joined September 2024
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Rump retweeted
But, like it's evil twin "if you have fun you win", it's a word spell that lulls players into a trance. It keeps you from thinking clearly, and that keeps you from seeking mastery of the rules, and THAT keeps you from seeking better play and better outcomes.
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Rump retweeted
This is a good thread to think about, but there is an epistemically confused stance employed. Dice can do two things. They can answer a question or they can reveal a fact.
Jun 14
Dice have two roles in TTRPGs. Randomness and Uncertainty. They play very different roles in the game. You may often want your games to be less random. However, you are much less likely to want less uncertainty.
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Rump retweeted
Baby poopy talk. Meaningless drivel that sounds really profound if you don't stop to think about it. It's not an argument because it's so obviously devoid of content. But dullards think it's a kill shot because it contains a kernal of truth. đź§µ, but short
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Jun 14
Dice have two roles in TTRPGs. Randomness and Uncertainty. They play very different roles in the game. You may often want your games to be less random. However, you are much less likely to want less uncertainty.
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Jun 14
Why are you taking your players’ ability to make meaningful choices away from them? Let the dice fall as they do. Don’t change the rules to affect the outcome the way you want it to go. You don’t get the authority to do that.
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Jun 14
You have a grave responsibility to be fair to your players. They crave a game that matters. They crave agency. You can give it to them. These are the #WinningSecrets
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