Joined March 2026
26 Photos and videos
Plugin showcase: MenuScene The main menu, with the party leader on display front and center. v1.0, Tier 3, ~751 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: FileScene A AAA-style save/load scene with animated character sprites, slot previews, and gold-trim UI. v1.0, Tier 3, ~1,235 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: LoadingScreen An ornate medieval-fantasy loading overlay, because a black screen with a spinner is not the right vibe. v0.1, Tier 3, ~715 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: Notification Cinematic notification badges that slide in, hold, and slide out without breaking flow. v0.1, Tier 2, ~441 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: MessageCore The advanced balloon system. Every shout, whisper, and sigh in NOSTRA goes through here. v1.4, Tier 1, ~1,471 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: DialogCore Character portraits that breathe, audio cues that punch, and a dialog flow that respects the player's pace. v2.3, Tier 2, ~1,524 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: CinematicPlayer JSON-driven cinematics with parallax, particle logos, and animated text. Cutscenes without leaving the engine. v0.1, Tier 5, ~1,788 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Runecraft_Studios retweeted
Just 113 days until we’ll open the doors to the heart of gaming again 🥹 …goosebumps! Get your #gamescom2026 ticket now 🔗 gamescom.global/de/tickets/b…
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Plugin showcase: TitleScreen The first thing anyone sees: video background, drifting embers, gold UI. The prelude before the prelude. v1.0, Tier 5, ~1,307 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: DamageDigits The little numbers that pop out of an enemy when you hit it, color-coded by damage type, with a snap that feels right. v1.0, Tier 4, ~241 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: BattleParallax Five parallax layers behind every battle, drifting at different speeds. Static battlebacks are out, depth is in. v3.1, Tier 4, ~819 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: VFX Sparks from a forge, ember drift over a ruin, runes glowing on a temple floor. The visual layer that makes maps feel alive. v2.2, Tier 4, ~3,518 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: Shadows Every torch, every NPC, every wall in NOSTRA throws a shadow that points wherever the sun is. This is the plugin that makes the world feel like it has volume. v1.5, Tier 4, ~1,896 lines. #gamedev #indiedev #RPGMakerMZ gamedev indiedev RPGMakerMZ
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Plugin showcase: AtmosphericLighting Same village, four times of day. One plugin handles the cycle, dynamic lights, flicker, and tint shifts in NOSTRA, my indie dark fantasy RPG built on RPG Maker MZ. v2.3, Tier 4 VFX, roughly 2,617 lines. #gamedev #indiedev #RPGMakerMZ
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Every region has unique battlegrounds. Forests, caverns, cathedrals. Runecraft AI generates environment layers. I compose them into parallax battle scenes with depth and atmosphere. The background is part of the mood. #RunecraftAI #indiedev #gamedev #environmentart #NOSTRA
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Check out the Nostra Cinematic #cinematic #gaming #gamedev #indiedev
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Every character in NOSTRA needs a portrait for dialog. Semi-realistic, painterly, rich palettes. Generate concept → Refine style → Match palette The AI accelerates. The direction stays mine. #RunecraftAI #indiedev #gamedev #characterart
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🗡️ ItemGenerator Every item generated dynamically. Item level controls affixes. Rarity determines properties. Sockets for customization. 6 tiers: Common → Magic → Rare → Unique → Runecrafted → Set #indiedev #rpg #gamedev #loot #NOSTRA
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The NeoEngine Editor is a live editing tool while the game runs. Place sounds. Adjust lighting. Configure weather. Preview VFX. All real-time. This makes building the world so much fun! No compile. No restart. Just iterate. #NeoEngine #indiedev #gamedev #leveleditor #NOSTRA
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NeoEngine: not one file. Dozens of focused plugins. ItemGenerator. SkillTree. DialogCore. BattleHUD. WeatherSystem. CinematicPlayer. Modular. Testable. Replaceable. Built like software should be. #NeoEngine #indiedev #gamedev #architecture #NOSTRA
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