I've finally experienced enough wipes with the new blueprint system to think it's a good addition. I do struggle to get to a tier 3 some wipes as a solo on a Monday high pop, but I should struggle in that environment. It makes getting blueprints or hitting an opportunity more rewarding.
Also noticed elongated tier 1 / tier 2 fights. Especially if you play in an area away from main monuments. It can be a whole night of scrappy battles clawing for a SAP which is a blast. You still have big groups just hard rush AK's but that also limits the 2 - 5 mans from evolving to tier 3... Which gives solos a bit more time to make a play.
The game is harder, which I like. It still could use some tweaking. Selfishly as a Tea farmer... Water pump and window gate kept behind a tier 2 could use some love so I can get the plants started without having to commit to a boring box, but that's a me problem.
Overall, the crew over at Facepunch are doing some solid work on the game and it's been a real hoot trying to survive lately.
Enough yapping from me. Back to the plants. ☕️