Finished the textures for my Smart Pistol!
Ready to start rigging it, and finally getting started on the long overdue pistol rig tutorial.
In the meantime, here's a fun render I put together-
#blender#titanfall#3d
Welp, immediately got told a much easier way! I can't believe I was defining each digit as an individual string and using a boolean to delete different ones sequentially.
Thanks @magpie3d and @MossCubed
Ammo display using Geonodes!
Probably the least optimised Geometry node setup, but it works quite nicely! All set up ready to be implemented directly into the rigUI
#blender#geonodes#3d
Ammo display using Geonodes!
Probably the least optimised Geometry node setup, but it works quite nicely! All set up ready to be implemented directly into the rigUI
#blender#geonodes#3d
WOO! Smart pistol finally modelled and ready to rock and roll
Quite pleased with how this looks, Sub-D topology so the detail can be increased, hopefully its going to look awesome once textured!
Getting closer and closer to that pistol rig tutorial.
#blender#3d#titanfall
More Smart pistol progress! Just the slide and hammer mechanism left to work out (pivoting away from references) but should be fun!
#Blender#3d#titanfall
Working on the weapon for Zhu Yuan!
Basing it off of the Smart pistol from Titanfall 1, aiming to create a high quality version that has a few more moving parts to be rigged😄
Here's my blockout and current progress refining it all.
#titanfall#blender#3d
Updated her face! Looking so much better now.
I also realised that my texture export settings from Substance to Blender were completely wrong, so I'll have to do a proper showcase again later.
#blender#3d#zzz
Zhu Yuan textures... Finally complete!
It's been a long journey so far but i'm finally at my favourite part! I can't wait to dive into rigging and animation. Gonna be awesome😁
Feedback appreciated! (I'll adjust the eye textures later on.)
#3D#ZenlessZoneZero#blender
Zhu Yuan textures... Finally complete!
It's been a long journey so far but i'm finally at my favourite part! I can't wait to dive into rigging and animation. Gonna be awesome😁
Feedback appreciated! (I'll adjust the eye textures later on.)
#3D#ZenlessZoneZero#blender
The Subnautica 2 dev logs are really interesting to watch! It's so cool to see the rigs in Blender and UE, alongside the concepting sculpting stages.
Thanks for making these @Subnauticayoutu.be/w1M4b6PneFk?si=FSq8…
Finally got Zhu's jumpkit textures refined! Learnt a lot from this chunk of the character, looking forward to seeing how much of it I can apply to the body😄
#3d#titanfall#texturing