Joined December 2024
68 Photos and videos
Pinned Tweet
PLAYER PICKUP V2 IS FINALLY OUT!! #VRChat #VRChatasset You can find it on any of my stores here: Gumroad: sfdvrc.gumroad.com/l/PlayerP… Jinxxy: jinxxy.com/SFD/PlayerPickup?… Booth: sfd.booth.pm/items/6747258
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I just released my physics / rigidbody based synced avatar follower to my Github for free! github.com/SFD-Shadow/Physic… This was originally made for my Deep Sea Bunny asset, and heavily based off VRLab's rigidbody throw system.
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Here's some public avatars if you're looking to test out my assets: 1. avtr_aba96730-b81a-411e-89d7-0ca210863cfb 2. avtr_63ae9a7f-0178-41b1-9362-5c30df65faa0 3. avtr_2b0e1370-ae33-49a1-b649-14690930a5e0 4. avtr_47df63d2-3f68-495a-b3b0-be8f19df5dae
Some small Unity renders made with the new public avatar for my Furality booth Also you can find the model here: sketchfab.com/3d-models/low-…
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Player Pickup V2 Tomorrow
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More renders for my Furality booth:
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Here's another render, and a look at how it was done:
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Is making renders in Blender too hard? Just do them in Unity instead! Behind the scenes of yesterday's post:
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Some small Unity renders made with the new public avatar for my Furality booth Also you can find the model here: sketchfab.com/3d-models/low-…
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#VRChat #Rexouium I took a lot of inspiration from this post to re-model my 7 (yes seven) tails to be a little less laggy lol
The fluffy tail is almost ready! Topological view so you can see how the textures are truly magical!
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I made a (totally not Rec Room) low-poly version of my avatar for testing assets and public use, here's how it turned out:
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Here's some funny clips from testing the new player pickup avatar prefab: #VRChat #VRChatAsset Also I'm gonna start posting more often about the stuff I've been working on :D
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While working on the player pickup avatar prefab, I ended up making a 0 parameter system for having a pickupable and rotatable object on your avatar! #VRChat #VRChatassets All you other nerds can now find it on my Github to freely use in your own projects: github.com/SFD-Shadow/Synced…
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My avatar-based player pickup prefab is almost done! #VRChat #vrchatasset Beta testing should begin in just a couple days, so more posts and updates coming very soon!
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I've been refining my rotation system for my player pickup avatar prefab, and it works a lot better now! #vrchatasset #VRChat Full synced rotation with 2 physbones, 1 constraint, and no parameters; It's not perfect yet but it's almost there lol.
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Here's a glimpse of the (still buggy) update for my player pickup avatar prefab I've been working on. #vrchatasset #vrchat In the process I also made a way that an avatar can have a synced pickupable object (with rotation) that uses 0 parameters!
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I've been experimenting with some VRC scripts, ended up making an avatar system that lets you run faster. #VRChat #VRC No parameters, no OSC, no colliders... it only works on desktop though.
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#VRChat #unity3d #Rexouium My new PFP made in Unity:
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