Joined January 2026
4 Photos and videos
Pinned Tweet
I am working on a Cities Skylines 2 style road system in Unity where intersections are created dynamically without nodes.
6
11
130
12,214
I was trying to understand how @FreyaHolmer Shapes library draws line geometry so crisp at any distance and had @GeminiApp explain it to me. I was not expecting this visualization
10
3
214
22,746
I've wrote a new post on the math I use to draw procedural roads only using lines and arcs. Here is how the construction unfolds:
8
37
510
15,223
I am working on a Cities Skylines 2 style road system in Unity where intersections are created dynamically without nodes.
6
11
130
12,214
Curves are true circular arcs, not BΓ©zier curves β€” closer to real civil-engineering
1
2
551
Since everything is either a line or a circular arc, intersection math is very cheap, and it runs well even on mobile
3
521