Joined March 2016
1,987 Photos and videos
The interior of a church in Cerne Abbas. #3DGS #GaussianSplat #Scannerian
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Tintagel, #Cornwall is another home to the legend of King Arthur. #3DGS #GaussianSplats #Scannerian
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The passionate eloquence of a hard working🇨🇭 genius👏🏻
1 Billion Gaussians (1,035,804,128 exactly) streaming to the viewer at 60fps (vsync) and 5GB VRAM. There is no limit anymore to how much it can do. Some need a billion dollar corp to make similar things happen, others need paid pseudo influencers without skills and knowledge to make your software look bad because someone is shitting his pants. LichtFeld Studio is a product of love and passion. So help support this project by donating to it. 1B training on a single RTX 4090 will fall next. Ply -> rad took 28min which is not optimized yet. There is in general some more room for optimization. The dataset is just a 2x2 tile provided by: 3D scanning data created and provided by Andrii Shramko, TELEPORTOUR. Links in comment to the dataset provider!
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Looking forward to the Somerset Vintage & #ClassicTractor Show next month. #GaussianSplat #3Dscanning
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Awesomeness that game environments can be this good now🤩The world needs more consciously aware games like Fable too.
This isn't Fable-5. This is YVO3D World AI. Single image in. Full modular 3D environment out. The next era of game-ready world generation starts here. #comingsoon #3d #ai #fable #claude #ue5 #ue6 #unrealengine
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Ian George retweeted
In the summer of 2023, I cold emailed Jensen Huang and asked to capture a NeRF of him at SIGGRAPH. He responded in about an hour and said yes. A radiance field is, in the simplest terms, akin to a 3D photograph. A moment in time, so completely reconstructed that you can move through it and see it from angles the original cameras never occupied. NeRFs were the original method. Gaussian splatting, which debuted at that same SIGGRAPH, has since become the dominant form of radiance field. I called my late friend James, who told me we needed to begin practicing immediately. We ran capture after capture for weeks until we consistently got the capture time down to ~30 seconds with one camera. Later, in a hallway at the LA Convention Center during SIGGRAPH, I captured the portrait you're seeing now, a full 360° gaussian splat of Jensen, rendered here as a 2D flythrough. Afterward, I continued the conversation with him and members of his team to make the case for radiance fields as a foundational representation for imaging. To my surprise, they listened. Three years later, NVIDIA has several works, including NuRec, fVDB, 3DGRUT, and gsplat all utilizing radiance fields. The landscape has evolved enough that the reasoning is obvious. Gaussian splatting has begun to ship across some of the world’s largest industries, including autonomous vehicles, AEC, geospatial, media and entertainment, robotics, e-commerce, hospitality. It’s become clear that lifelike 3D is here to stay. And yet I think we will look back and be disappointed by how late we started taking 3D portraits of the people around us, just like how we have sparse 2D photos of our grandparents and great grandparents. We have billions of photographs of the people we know and love, but almost no radiance fields of them. I'll be returning to SIGGRAPH in LA where this was initially captured three years ago, with the landscape looking significantly different. Radiance fields are more under deployed than ever relative to what they can do. I'm excited for the future of imaging, and for 2D to transition into 3D. I have a few things up my sleeve that I think will make that case plainly.
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The details from the stacking means around 7000 shots were taken for this awesome level of #3DGS.
If a rock could tell a story, this ones a whole book. A Gaussian splat of part of a rock. f/11, 1/160s, 114 perspectives with 62 stacked photos each. 5.0 M splats. Check out the interactive version 👇
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Amazingly, I was able to use an iPhoneSE (from 2022) with a single lens and no LiDAR to capture and render this: #Scaniverse #3DGS
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Ian George retweeted
AppleがGoogleに先んじて3D Gaussian Splatting(3DGS)をApple Mapsに導入。 航空写真とAIモデルを組み合わせ、従来の歪んだ3D地図とは一線を画す、一本の木からビルのガラスの反射まで破綻のない超高精度な都市レンダリングを「フライオーバー」機能で実現。#wwdc26
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There's a new version of Lightroom available to users of #DaVinciResolveStudio. I find it useful for converting and editing old #3DGS datasets from my iphone's HEIF format. #RealityScan #LichtFeldStudio #SuperSplat #Scannerian This church is St Petroc, Cornwall.
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Treating #NeRF as a cinematic video using keyframes is one of the best ways to utilise them for #3DArt. #3DScan #Scannerian
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The imagination (and carving skills) of our ancestors was next level. A collection of the grotesques on the outside of @stmaryredcliffe, Bristol. #3DScanning #LiDAR
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Ian George retweeted
🚀 Major upgrades just landed in SuperSplat, the free and open source platform for 3D Gaussian splatting. Here is a 24-MILLION-Gaussian scan streaming live to a web browser. Near instant load time. Solid 60 fps. How? A new compute-based WebGPU renderer automatic LOD streaming. 🧵
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Wells cathedral organ. #3DGS #GaussianSplatting #Scannerian
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An excellent alternative to Postshot and I'm well impressed with @lichtfeldstudio for #3DGS rendering locally. Well done @janusch_patas (et al). This door is from Wells Cathedral.
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Dear Santa, I know it's still six months, but...
The laptop hasn't changed in 30 years. NVIDIA just changed it RTX Spark is their first PC chip ever. - RTX 5070 level GPU - 128GB unified memory - 1 petaflop of local AI - thin, light, barely throttles unplugged Your AI agent lives on the machine. 24/7. No cloud. This is step one of the agentic AI PC, and everyone else is about to copy it.
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A short art film made from my many #3Dscans of the last six years. This was used as my backdrop for an avant-garde performance late last year. #3DGS #NeRF #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #scannerian
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