Gamer, Vaper, Geek, Petrolhead and Rocker. Habitante de la ciudad del agua que quema y del afilador

Joined September 2009
66 Photos and videos
Sh1rer retweeted
Season 3 rises May 12 ⚔️ Enter Pax Armata in chaos. Warlords rise. NATO strikes back. Fight on Railway to Golmud, our biggest map yet. 3 new weapons. 3 new attachments. Ranked Battle Royale arrives. #Battlefield6
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2025 CONSTRUCTORS' & DRIVERS' CHAMPIONS!!!! 🏆🧡 #McLaren | #ThisTeam
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Récord mundial de metidas de pata en un vídeo:
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Posting for one last time, before it happens. Battlefield 6.
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Aquí seguimos con fe prendiendo la velita y esperando a ver si la primera oleada de @MarbellaSerie es la muestram 🔥
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29 Aug 2025
CAUSAS DE LOS INCENDIOS FORESTALES EN ESPAÑA 🇪🇸🔥🌲 ¿Pirómanos? ¿Terroristas incendiarios? ¿Cambio climático? Ante los bulos e incorrecciones que circulan por las redes y los propagados por nuestros representantes políticos, vamos con un hilo explicativo sobre las principales causas y motivaciones de los incendios en nuestro país. Para ello nos apoyaremos en el informe del decenio de incendios forestales del @mitecogob del 2006 al 2015 y complementaremos con información de la página web de @eforestal . Compartid esto para que llegue a todo el mundo. Dentro hilo:
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Sh1rer retweeted
Contentos,hoy primer día sin incendios en mucho tiempo para #Brif Laza. Y tristes porque nuestra ministra @mitecogob estuvo hoy n las zonas afectadas saludando pero no lo hizo con su único medio d extinción incendios.Lo habremos hecho mal?Menos mal q os tenemos a vosotros.Gracias
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Imágenes impactantes de #Brif Laza trabajando ahora mismo en el incendio de zona de Avión.
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15 Aug 2025
Replying to @BattlefieldComm
Great to see you pushing more changes for Rush 👍 However please consider, after the Beta, if Rush needs to be included on all maps. I just don’t think it excels on any bar Liberation Peak right now. There’s not enough space. This all maps/all modes stuff needs to be sorted.
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Sh1rer retweeted
Anoche fuimos los últimos aviones en vuelo. Por desgracia, la pared de humo no nos dejó alcanzar nuestro objetivo en Oímbra. Lo intentamos, pero no lo conseguimos. En una situación así prima la seguridad. Dimos la vuelta y, cansados, volvimos a base para seguir luchando hoy.
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Sh1rer retweeted
14 Aug 2025
So now I’ve played all parts of the #Battlefield6 Open Beta, here’s some of my feedback: Game Modes - Conquest is great fun on all maps. The cyclical nature of the mode keeps everything moving nicely and it’s clear the maps have been designed to support this flow - Breakthrough is a chaotic clash of players. It works well for the most part, with pain points showing on Liberation Peak sector 1 (defenders can push too high) and Empire State (I’m not sure the map suits the mode at all) - Rush is a huge disappointment and needs a lot of work for it to be brought up to the standard it should be at. 12v12 is fine, but it’s almost everything else about the mode that needs changing - King of the Hill is just Hardpoint from COD. Missed opportunity to create a huge ground war battle for a single capture point, really grinding it out. Maybe just rename the mode something else and make a proper KotH mode after launch? Maps - Liberation Peak is the closest map in the beta to what I consider a “classic” Battlefield map, but it’s still on the small side. I like the general gameplay it offers, especially around the destructible town in the middle. Would have liked to have seen more use of the low ground river area which is currently out of bounds - Siege of Cairo is fantastic as an infantry-dominated battle, supplemented by ground vehicles. Plays best of CQ, allowing for great flanks and outplay opportunities. Just need to fix that rooftop glitch 😂 The destruction on offer is insane and throws parts of the map into total chaos - Iberian Offensive is like if Ziba Tower & Talah Market had a baby. Close quarters infantry battles with incredible amounts of destruction, kept in check by the presence of a couple of IFVs. C point on Conquest is magic, so much destruction and verticality, it’s a melting pot - Empire State has some incredible attention to detail. It’s scattered with assets all over the place and the verticality is something no other map currently offers. Infantry only so it won’t be for everyone but it’s an instantly recognisable location and to have that in a Battlefield game is pretty cool Gunplay - TTK is fast, and we should probably get used to that. Allows anyone to get kills and have fun, but you’ll get blasted a lot. - Shotgun confirmed bugged but it’s annoying AF. - Some of the ammo types giving you 2.1X headshot multiplier might be a little too much, but with damage drop off over range it’s only a concern in CQB really where it can massively shorten the TTK - Open vs Closed Weapons, I gotta be honest, it doesn’t bother me. I’d be happy with either. I’ve played 90% Open Weapons because it’s supported on more game modes than Closed, maybe that’s by design at this point? - Some TTD issues with what seem like one-frame deaths, but apparently devs are tracking this so hopefully come launch the issue with largely be eradicated Probably loads I forgot to mention - chime in with your thoughts below. You never know who’s reading and watching 👀
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WCK's Chef Oli is in Ourense, Spain, where our teams are doing everything they can to reach communities cut off by fast-moving wildfires. When closed roads blocked our route to Verín, we worked to find another route to deliver sandwiches, hot meals, and water to families and first responders in need. #ChefsForSpain El chef Oli de WCK está en Ourense, España, donde nuestros equipos hacen todo lo posible por llegar a las comunidades aisladas por incendios forestales. Cuando las carreteras cerradas bloquearon nuestra ruta a Verín, buscamos otra alternativa para entregar bocadillos, comidas calientes y agua a familias y socorristas. #ChefsForSpain
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Imaxes da pasada noite en Oímbra e Monterrei (Ourense). Tres bombeiros forestais resultaron feridos, un deles, un rapaz de 18 anos, en estado grave. 📸 @brais_lorenzo
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We never stop. 200 wins and counting 💯💯🧡 #McLaren | #NeverStopRacing
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30 Jul 2025
🤘Nuevo servidor X100 - No bp´s, No workbench - Bases Raideables por @OrorbiaLand - Homes, teleport - Protección contra raideo offline - Eventos 24-7 - Zombies - Kits - Wipe semanal (jueves) 👉BUSCANOS EN MODIFICADOS: SINMAS X100
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27 Jul 2025
RT to scare the FIA

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25 Jul 2025
Feliz día de Galiza 🤍💙🤍
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25 Jul 2025
First impressions of Battlefield 6 based on the trailer: EA stuck the landing. They delivered a trailer that perhaps wasn't as hype-inducing as Battlefield 2042's... and I think the reason for that is fairly self-explanatory. Instead of overpromising and underdelivering, EA has taken a more cautious step this time and instead offered an insight into the conflict Battlefield 6 is going to depict. It was always going to be an in-engine render - gameplay trailers rarely drop first. We're getting that on July 31st anyway PLUS don't discount all that leaked Labs gameplay that you've seen already. Perhaps EA wagered there was a certain level of fatigue when it came to pure gameplay that they went with something more elevated and curated. Nothing replaces gameplay though - EA needs to showcase their next product in as good a state as they can, as soon as they can. The leaks from Labs (while garnering good sentiment) don't represent the final product and could have potentially skewed expectations already. Getting the full multiplayer reveal trailer and true gameplay out there next week will be a major step in showing Battlefield fans and wider FPS fans what this game truly is. Looking forward to getting hands on next week in the US - once I've had a chance to play Battlefield 6, I'll be in a much better position to know if this game is on the right track or not.
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