So now I’ve played all parts of the
#Battlefield6 Open Beta, here’s some of my feedback:
Game Modes
- Conquest is great fun on all maps. The cyclical nature of the mode keeps everything moving nicely and it’s clear the maps have been designed to support this flow
- Breakthrough is a chaotic clash of players. It works well for the most part, with pain points showing on Liberation Peak sector 1 (defenders can push too high) and Empire State (I’m not sure the map suits the mode at all)
- Rush is a huge disappointment and needs a lot of work for it to be brought up to the standard it should be at. 12v12 is fine, but it’s almost everything else about the mode that needs changing
- King of the Hill is just Hardpoint from COD. Missed opportunity to create a huge ground war battle for a single capture point, really grinding it out. Maybe just rename the mode something else and make a proper KotH mode after launch?
Maps
- Liberation Peak is the closest map in the beta to what I consider a “classic” Battlefield map, but it’s still on the small side. I like the general gameplay it offers, especially around the destructible town in the middle. Would have liked to have seen more use of the low ground river area which is currently out of bounds
- Siege of Cairo is fantastic as an infantry-dominated battle, supplemented by ground vehicles. Plays best of CQ, allowing for great flanks and outplay opportunities. Just need to fix that rooftop glitch 😂 The destruction on offer is insane and throws parts of the map into total chaos
- Iberian Offensive is like if Ziba Tower & Talah Market had a baby. Close quarters infantry battles with incredible amounts of destruction, kept in check by the presence of a couple of IFVs. C point on Conquest is magic, so much destruction and verticality, it’s a melting pot
- Empire State has some incredible attention to detail. It’s scattered with assets all over the place and the verticality is something no other map currently offers. Infantry only so it won’t be for everyone but it’s an instantly recognisable location and to have that in a Battlefield game is pretty cool
Gunplay
- TTK is fast, and we should probably get used to that. Allows anyone to get kills and have fun, but you’ll get blasted a lot. - Shotgun confirmed bugged but it’s annoying AF.
- Some of the ammo types giving you 2.1X headshot multiplier might be a little too much, but with damage drop off over range it’s only a concern in CQB really where it can massively shorten the TTK
- Open vs Closed Weapons, I gotta be honest, it doesn’t bother me. I’d be happy with either. I’ve played 90% Open Weapons because it’s supported on more game modes than Closed, maybe that’s by design at this point?
- Some TTD issues with what seem like one-frame deaths, but apparently devs are tracking this so hopefully come launch the issue with largely be eradicated
Probably loads I forgot to mention - chime in with your thoughts below. You never know who’s reading and watching 👀