Also will be devposting again here soon, been busy with a large backend rewrite so I can re-use components in more than one game and hopefully speedup development for future projects!
...downside is there's been a bit technical debt gone into this that would make on-boarding people a lil harder for when the team expands but API benefits imo out weighs that time expense.
Then again, basic devforum hiree wouldn't be able to work on my games code base to begin with. Haven't written simple code in a while for backend/structuring. Aaaa whatever.
As for what am I working on- a better framework for character control of custom characters, vehicles and tools and platform specific control schemes, and same API for player or NPC for controlling vehicles, characters and tools.
...and lastly this is so I dont run into my common problem of making game specific systems that become prohibiting to work on or implement in other games.
At some point I would like to work on another hotline miami game or physics dragger game, but it's gonna take longer to do that if I need to write game specific code each time for every single thing that I do in each game every time. Tired of writing another custom character, tool/inventory and NPC system... and after doing that 6 times I finally figured out how to make them more flexible and not require extremely specific game breaking APIs so doing that..
Lil rambling ik, videos coming next month to show what I've been doing.