Joined April 2024
140 Photos and videos
Pinned Tweet
#RobloxDev A Gooy Sunset
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Today I found out that codex can receive and image of a coding problem and provide a solution. This is both cool, and scary... I might be out of a job soon.
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Spatial bullet crackling, different hit effects both audio and visual based on materials, and bullet penetration. Been busy
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Wickerbeast UGC work for Ori!! I really like how big the fluff on this one is lol
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One more Guidance with avgn dance. #byoc #TerrorofNowhere #DarkestHours #Roblox
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May 12
old vs new inventory ui
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Apr 29
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Okay. I'm okay with this. I, I might actually finish this game now:

Apr 30
On June 8th, 2026 Roblox is increasing the DevEx rate by 42% for games that appeal to 18 players on the platform; however, the user must be age-checked, reside in the United States, and the game itself must use the R15 avatar. Developers are not region-restricted.
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Time to shark post
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I woke up finding out that my intel shares went up 30% and triggered my autosell. I made $2.3k overnight. This puts me back in the green after getting a phone replacement. I am so thankful for this blessing. ^.^ Thank you Jesus!
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Also will be devposting again here soon, been busy with a large backend rewrite so I can re-use components in more than one game and hopefully speedup development for future projects! ...downside is there's been a bit technical debt gone into this that would make on-boarding people a lil harder for when the team expands but API benefits imo out weighs that time expense. Then again, basic devforum hiree wouldn't be able to work on my games code base to begin with. Haven't written simple code in a while for backend/structuring. Aaaa whatever. As for what am I working on- a better framework for character control of custom characters, vehicles and tools and platform specific control schemes, and same API for player or NPC for controlling vehicles, characters and tools. ...and lastly this is so I dont run into my common problem of making game specific systems that become prohibiting to work on or implement in other games. At some point I would like to work on another hotline miami game or physics dragger game, but it's gonna take longer to do that if I need to write game specific code each time for every single thing that I do in each game every time. Tired of writing another custom character, tool/inventory and NPC system... and after doing that 6 times I finally figured out how to make them more flexible and not require extremely specific game breaking APIs so doing that.. Lil rambling ik, videos coming next month to show what I've been doing.
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Man, seeing Andrew Price shill AI models. Well, makes sense. Donut models never helped teach how to model.
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First version of the procedural generated terrain for my upcoming game, working on semi-realistic water and ponds now #RobloxDev
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I do wish roblox able to increase accessory limit instead making decisions that no one ask for. Also yeah here some preview about next new drip
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Some of the dynamic YCH's I've done, as always big thanks to everyone who bought one!
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Made a thing for the new Decal UVOffset and UVScale properties. Very buggy since the UVOffset and UVScale are still in beta (such as graphical issues from a distance) - but it's very functional to have decals wrap around objects and clip properly. #Roblox #RobloxDev
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So.. what type of games can I make with tanks, helicopters and bombers?
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Every tank needs a little rocking motion when firing!
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