‼️NEW GAMEPLAY INFO on Fragmentary Order, the sci-fi fps from Tarkov's Nikita Buyanov
🔹The basic mechanic is to infiltrate and exfiltrate...But w/ different types of gameplay
🔹The main idea is to earn money within the system and improve your life
🔹Gameplay is more than just fighting/combat... You’ll need to survive dynamic events, work with others to find shelter.
🔹You can also control the management of a colony, control space pilots, and control "almost anyone" from far away
🔹There will be "civilian roles" as well, like terraforming
🔹The basic extraction principles will be there, but they won’t be the main principles.
🔹There will be good guys and bad guys.
🔹There will be bosses, and the bosses will have a lot of lore to them.
🔹There will be different gravitations around different locations (but no zero gravity)
🔹Gravitation and things like electromagnetic effects will be a consideration when it comes to your gear and everything else
🔹Weapons will include kinetic weapons, powder-based ignition weapons, railguns, and more with full customization capabilities
🔹There will be vehicles
🔹Maps are four or five times bigger than the typical Tarkov location.
🔹Will also be smaller locations to have more close combat fights
🔹Locations will vary...The space station locations will be something like a Dead Space scenario, but without monsters. A ring station, like Halo...Mars, more like the Wild West in space.
🔹It will be teams of four with more players on the map than in Tarkov
🔹It’s an extraction shooter for casual people. It’s not an option for us. We want to have the most painful, most challenging, and most rewarding experience.
🔹Made by 130 people team
🔹Has been in production for 1.5 years with 6 months being pre-production, concept art, and building the initial core team