I’m not a design expert, but one of the things that screams early OW design is the use of armor, which in a way, was more restrained and decisive, OW2 designs feel a little samey and I feel the use of armor overpowers some of the new characters identity in an aesthetic sense, but ever since Vendetta they’ve been harkening back to finding a better balance, possibly peaking with Shion
Still, all love and respect for the dev team throughout ALL the years, the ups, down, wins, and losses, to have kept swinging the bat to get where we are