We rely on the world to carry meaning, designing for orientation without direction rather than explicit goals or instruction.

Joined February 2026
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Open for narrative design contracts. Three shipped narrative games. Built Starlight, a live AI narrative engine. Strong on tight dialogue, branching structure, and design documentation. Small or mid-tier studios welcome. silanticinteractive.com/port…
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Hot take: Silent Hill: Amelia > Silent Hill: Townfall Sorry Konami. I said what I said. 😭 St. Amelia is already the name of the town. Amelia is mysterious. Townfall sounds like a zoning dispute. This is now my internal name for the game.
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just wanted to share how starlight has been doing since nobody really shares numbers. Hope you all enjoy ;)
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The Continuation Cycle is the spine of Silantic Interactive: eleven games, three seasons, one cycle. Apollo 22, Isolocation, and The Ordinary Gentleman are the first three with more coming very soon. Follow for more soon. silanticinteractive.com/cycl… #gamedev #indiegames #interactivefiction
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Seven days. Three murders. A man trying to remain legible to himself while the case stops making sense. Third game in The Continuation Cycle. silanticinteractive.com/game… #gamedev #indiegames #Interactivefiction
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A deep-sea facility. A routine. A choice that keeps being available: leave, or stay. It is the second game in The Continuation Cycle from Silantic Interactive. silanticinteractive.com/game… #gamedev #indiegames #interactivefiction
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A deep-sea facility. A routine. A choice that keeps being available: leave, or stay. It is the second game in The Continuation Cycle from Silantic Interactive. silanticinteractive.com/game… #gamedev #indiegames #interactivefiction
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#WIPWednesday: the Starlight roadmap is public. Year 1 is native mobile. Year 3 is voices and multiplayer campaigns. Year 5 is shared persistent worlds and AR. Ambitious, yes. But if you are building a world engine, you should probably aim at the horizon. starlightengine.live/roadmap… #gamedev #Indiedev #sologamedev
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#WIPWednesday: the Starlight roadmap is public. Year 1 is native mobile. Year 3 is voices and multiplayer campaigns. Year 5 is shared persistent worlds and AR. Ambitious, yes. But if you are building a world engine, you should probably aim at the horizon. starlightengine.live/roadmap… #gamedev #Indiedev #sologamedev
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One thing I want Starlight to be known for: it keeps getting better. Not giant mystery drops once a year. Continuous updates. Bug fixes, memory improvements, new systems, cleaner UX, better worlds. A living roleplay engine should be maintained like a living thing. starlightengine.live #gamedev #Indiegames #sologamedev
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Starlight is live on the web now, but the long-term plan has always been bigger than a browser tab. Native app is Year 1 on the roadmap: iOS, Android, phone-first play, the story with you wherever you are. The engine is live. The shape around it is still growing. starlightengine.live #gamedev #indiegames #Sologamedev
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"The hum is already there." those were the first words i ever wrote for my first ever game. Enjoy Tranquility. Apollo 22, out now under Silantic Interactive. silanticinteractive.com #interactivefiction #gamedev
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Silantic Interactive makes small, considered interactive work. quiet sci-fi. detective fiction. things you finish in a sitting and think about for a week. three games out. two more this year. one studio. silanticinteractive.com #indiedev #interactivefiction
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meet Calli. she lives inside Starlight, outside the campaigns. you can tell her things and she'll actually remember them. preferences, story ideas, frustrations, context. most AI companions wake up fresh every time. she doesn't. starlightengine.live #indiedev #interactivefiction
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three quiet games out now under Silantic Interactive. interactive fiction, browser-playable, $1.99 to $4.99. Apollo 22, a loop about routine and staying. Isolocation, isolation at depth. The Ordinary Gentleman, a detective who thinks he understands the man he is chasing. silanticinteractive.com
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shipped v1.0 of Starlight tonight, 4 months solo. AI roleplay engine where the world actually remembers. memory, multi-perspective narration, a companion who knows you. starlightengine.live
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4 days. terrified. not expecting much. but it's real and i built it!
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Solo dev, no one to roleplay with. Built an AI engine that started with 25 systems and grew to 72. NPCs remember what you said 30 turns ago. Bodies stay where they fell. Grief lingers for 20 turns. The world actually remembers you.
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