Joined March 2013
895 Photos and videos
Outside area is more or less done Now to add in all the bunker interiors #gamedev #indiedev #indiegame #gameart
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Another late night adding in some flavor/miscellaneous animations for the demo #gamedev #indiedev #indiegame #gameart
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Wrapped up the finishing touches on a new gameplay montage reveal today! Going to be showing off the gameplay reveal and Demo exclusively at @GCXEvent Come find us at the Skunkape Interactive booth at GCX for an early hands-on preview #gamedev #gcx #indiegame #indiedev
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We're at the point in the demo development where we're just polishing And by polish I mean we added in a whole other level for people to play haha Also added in vending machines for the players to buy items from It's the little things... #gamedev #indiedev #indiegame #ue5
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It'd be a lot cooler if you could spin kick/ground slam enemies in 3rd Person
Halo: Campaign Evolved is fully playable in third person ▶️ youtube.com/watch?v=6FLR_KM_… Coming July 28 to Xbox, PS5 and PC #Halo
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The production value on this for a first YouTube video is absolutely nuts Also some pretty inciteful looks at what makes for an interesting immersive sim If you like video essays, imsims, or indie games you gotta watch this! #indiegame #videoessay #imsim youtu.be/0V2HRs_EdB4?si=rDSj…
Our journey begins with the Alpha demo for "Noirmancer", a stealth immersive sim with a great new take on a classic loop In High and Low, we will play and comment on demos/early builds of indie/AA imsims, followed by a formal review - I hope you'll join! youtu.be/0V2HRs_EdB4
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Demo construction in progress Check back soon! #gamedev #indiedev #indiegame #gameart
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Looking like we're going to be showing off the Captain McSpacebiff demo at @GCXEvent Stay tuned people... Some cool stuff is in the works! #gamedev #indiedev #indiegame
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The Artillery Cannon finally fires! But... Dropships now smash into cliffs like birds into a window Perfectly balanced, as all things should be #gamedev #indiedev #indiegame #ue5
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The new God of War game looks great! Fantastic job @SonySantaMonica
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It's looking like this is the month we'll finally have a playable demo (At least a private playtest version) Stay tuned to sign up for the playtest! #gamedev #indiedev #indiegame #ue5
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If you happened to miss the interview You can watch the full thing on YouTube! If you're interested in the backstory of how our game Captain McSpacebiff came to be, general gamedev advice, or want to know more about the game be sure to check it out! #gamedev #indiedev #indiegame
Had an awesome time in the 164. episode of my DEV. LIFE show with @SkunkDev whom we talked about the importance of finding the right publisher, and to always have total freedom over your own craft . DEV. LIFE Episode 164: youtube.com/watch?v=NGm7sIvf… #DEVLIFE #gamedev
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Microsoft to Halo regardless of the outcome
Microsoft to halo if the remake does poorly
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Doing a live interview with @remulto4 at 9:00AM EST If you're interested in gamedev or just want to know more about our game be sure to tune in! twitch.tv/remulto #gamedev #indiedev #indiegame #ue5
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This is why AAA games are now soulless slop AAA used to be consistent tight nit internal teams with centralized goals, but now it's done by external contractors In creative collaboration it's important devs build chemistry/rapport over time Temporary contracts hinder this
A new report about Halo: Campaign Evolved claims the remake relies heavily on outsourced development and includes major gameplay and mission changes. According to Halo insider Rebs Gaming, external studio Abstraction handled a large amount of the technical and level-design work. Some sources described the project as “not really an in-studio project” for Halo Studios. Reported changes include: • A major redesign of “The Library” to reduce repetitive gameplay. • Additional revisions to repetitive sections across other missions. • Modernized mechanics like sprinting and expanded traversal. • A “campaign remix” system featuring skull modifiers and alternate gameplay rules. • A reported third-person gameplay modifier. • Brutes appearing in missions where they were not present in the original Halo: Combat Evolved. • Nine extra weapons added to the sandbox, including the Energy Sword, Battle Rifle, SMG, Spiker, and Sentinel Beam. Official previews emphasized staying faithful to the tone and structure of the original game while modernizing gameplay in Unreal Engine 5. Source: @Mr_Rebs_
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