Joined August 2016
590 Photos and videos
Pinned Tweet
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Testing some visual indicators #gamedev #indiegamedev #madewithunity
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streamable.com/qk91f0 Going to be a long road to make these feel good to control #gamedev #indiegamedev #madewithunity

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Treads feel way better with multiple per side, making up for the lack of softbody flexibility that a real tread would have. Reached the point where it's actually fun to drive around with them #gamedev #indiegamedev #madewithunity #physics
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At the point where it mostly works, had to add some slip resistance because targetVelocity on contacts causes weirdness at when relative velocity isn't in the same direction as targetVelocity causing rotation #gamedev #indiegamedev #unity3d #physx
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finally got it working as both conveyor belts and treads #gamedev #indiegamedev #madewithunity #physx
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More conveyor belt / vehicle tread testing, now with ModifiableContacts instead #gamedev #indiegamedev #madewithunity #physx
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Conveyor belt / vehicle tread debugging. Feels weird that Unity doesn't have any way to get the actual velocity of an object, have to store the previous position and compare so now all my bodies need a monobehaviour handling that #gamedev #indiegamedev #unity3d
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Redid the excavator boom so that the hinge is built into it and includes part of the arm, so now anything can be attached to the end #gamedev #indiegamedev #madewithunity
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For example the claw #gamedev
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New plan for dividing the excavator arm into components that I can let the player disconnect / connect for vehicle construction #gamedev #indiegamedev #madewithunity
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Testing with some actual assets for a change of pace since @Synty is publisher of the week on the asset store and they had the perfect pack for experimenting. #gamedev #indiegamedev #madewithunity #unity3d
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Set up a bluesky. bsky.app/profile/sleepless-d… I'll be posting the same content to both so people don't miss out on exciting game physics mishaps
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Guess it's time to setup proper keyboard / gamepad input because this excavator module is almost impossible to control with just the onscreen controls #gamedev #indiegamedev #madewithunity
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forgot to attach my test arm to anything so I ended up with a sad worm #gamedev #madewithunity #indiegamedev
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Got Articulations properly preserving their internal state when connected / disconnected at runtime now #gamedev #indiegamedev #madewithunity
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pushing the poor inspector to breaking point #gamedev #indiegamedev #madewithunity
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Articulationbody hierarchy visualizer finished, if I knew before hand how much effort goes into messing with the hierarchy I wouldn't have bothered. #gamedev #indiegamedev #madewithunity
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I was originally going to tint the background but turns out you can't modify the drawing of the hierarchy, you can only draw ontop of it. So if I wanted to have something behind I'd have to redraw the whole original hierarchy again ontop
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