If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday:
store.steampowered.com/curat…
(I'm particularly looking forward to Frostliner and Signs of Danger, personally)
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person!
real soldiers aren't afraid of bright pastel colours
ALT Colourful artwork explaining that Slow Rush will have a booth for Signs of Danger at the Tokyo Alley event on 9-10 May 2026 at the Perth Convention & Exhibition Centre.
So my #noita -like is 100% deterministic (for multiplayer netcode)
Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines!
how about a "rewind 5 secs when you die" perk
#indiedev#gamedev#roguelite
Reworked character controller on my #noita -like to run directly against the falling sand pixels
No kinematic bodies for movement -> 20% speed up!
Looking forward to spamming a bucket load of enemies now
#indiedev#gamedev#roguelite
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics
60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.
It's actually surprisingly fun? in slowmo
#gamedev#indiedev#fallingsand#roguelite
Graphics programming is such a weird beast
Even when you stuff it up you get cool results
Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions
#gamedev#indiedev#shaders#wtf
Started out trying to solve a minor bug of players getting mixed up
Ended up making my own gamepad-compatible UI framework with animations and localization: slowrush.dev/news/uis-player…
Taffy-powered, iced-inspired: immediate API, retained UI under the hood
#gamedev#indiedev#rust
Accidentally got a parallax terrain effect for my #noita -like
Except it's in front of terrain instead of behind it
Definitely file under "shader accidents not worth keeping"
#gamedev#indiedev#shaders
It’s finally time to…
Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦
Don’t Stop, Girlypop! is officially OUT NOW!!!!
You better be ready, because this sh❤t is serious 👇
bit.ly/4q6lJFB
My equiv of #noita 's wandcrafting is coming along
Signs can trigger other Signs - hopefully this tree is clearer to players than Noita's wand draw rules?
Force directed tree was too springy so trying out Reinhold-Tillford trees here instead!
#gamedev#indiedev#roguelite
Prototyping a new take on my equiv of #noita 's wandcrafting
Instead of a linearish wand with insanely complicated draw rules for spells, maybe I directly show what Signs can trigger other Signs as a tree?
This tree is a bit too springy though!
#gamedev#indiedev#roguelite
Signs of Danger by @SlowRushDev is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed!
Watch the announcement trailer: youtu.be/4Fwif0wkciI