Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: slowrush.dev

Joined January 2024
21 Photos and videos
Pinned Tweet
Super Exciting Announcement: #Steam page for my #noita-inspired multiplayer falling sand game is now LIVE at store.steampowered.com/app/3… Trailer: slowrush.dev/signs-trailer 2 years making an engine - now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
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We've sent over: 🦇 Night Shift 1999 by @WinterSchloss 🔫Signs of Danger by @SlowRushDev 🍕@dungeon_p1zza by Growing Games 🟪 Toya by @The_RnD_Dep
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Slow Rush retweeted
If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday: store.steampowered.com/curat… (I'm particularly looking forward to Frostliner and Signs of Danger, personally)
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If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours
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Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months And multi-threaded the heck out of it too. GIF-heavy devlog: slowrush.dev/news/porting-pe… #indiedev #gamedev
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So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines! how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite
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Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite
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Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? in slowmo #gamedev #indiedev #fallingsand #roguelite
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Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders #wtf
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Started out trying to solve a minor bug of players getting mixed up Ended up making my own gamepad-compatible UI framework with animations and localization: slowrush.dev/news/uis-player… Taffy-powered, iced-inspired: immediate API, retained UI under the hood #gamedev #indiedev #rust
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Accidentally got a parallax terrain effect for my #noita -like Except it's in front of terrain instead of behind it Definitely file under "shader accidents not worth keeping" #gamedev #indiedev #shaders
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Slow Rush retweeted
Watch my new video on the spell system for Grimorium! youtu.be/RsKU42ic850

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It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 bit.ly/4q6lJFB
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New devlog exploring my equiv to #noita wandcrafting With new playable web build - feedback welcome, hit me with your hard words! slowrush.dev/news/signcrafti… #indiedev #gamedev #roguelite #devlog
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When you give a #noita player access to your game's version of wandcrafting, but you haven't actually balanced it yet #gamedev #indiedev #roguelite
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My equiv of #noita 's wandcrafting is coming along Signs can trigger other Signs - hopefully this tree is clearer to players than Noita's wand draw rules? Force directed tree was too springy so trying out Reinhold-Tillford trees here instead! #gamedev #indiedev #roguelite
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Prototyping a new take on my equiv of #noita 's wandcrafting Instead of a linearish wand with insanely complicated draw rules for spells, maybe I directly show what Signs can trigger other Signs as a tree? This tree is a bit too springy though! #gamedev #indiedev #roguelite
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Slow Rush retweeted
Signs of Danger by @SlowRushDev is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed! Watch the announcement trailer: youtu.be/4Fwif0wkciI
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Only 1 day until big announcement! Subscribe at slowrush.dev Important life tip: electrical arc thrower water = not a good time #indiedev #gamedev #indiegame #fallingsand
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Only 2 days now till the reveal! Subscribe at slowrush.dev Yes that is snow melting from the fire :) #indiedev #gamedev #indiegame #fallingsand
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