I believe if you need to have a tough conversation with someone that you respect, it's best to start by establishing goodwill and positive intent.
So let me start by saying I love BG3, I love the Divinity series, I've been a fan of Larian for quite some time, and I have a massive amount of respect for Swen Vincke and everything he has done. Historically, Larian has always been a strong supporter of both gamers and devs in general. I don't believe that has changed and nothing stated here is meant to harm Larian or the games they will make in the future.
All that being said, it's confusing that Larian appears caught off guard by the response to Bloomberg's article. Swen seems to be positioning himself as the face of "Ethical A.I." in the gaming industry and even if you set aside the issues with using A.I. at all, this provides cover for a bunch of people who are doing some truly evil shit. If you don't understand what I mean, just look at the link in Swen's post.
Earlier today, Bloomberg released an article that highlighted Swen is heavily pushing Gen-AI at Larian Studios, despite "pushback" at the company. This is odd considering Swen's admission that thus far A.I. has NOT made Larian more efficient. Naturally this makes people fear that he's going to start shredding jobs but he has been adamant that's not the case and all evidence points towards Larian employees being unimpacted by this development.
Despite this, there's been a tidal wave of criticism because obviously even if A.I. isn't negatively affecting Larian employees it's still destroying thousands of lives across the gaming industry, not to mention millions of lives across the globe. Swen appears to be surprised by this response and in the post below, he provides a link to a Gamespot article proving that he has talked about this before.
In that article, Swen talks positively about how A.I. can be used to handle tasks other devs don't want to do. Then, in a section ironically titled "Red Flags", Gamespot writes "...Vincke said Larian is hiring more people, not fewer, thanks to new technologies. This is what others, like EA CEO Andrew Wilson and Take-Two boss Strauss Zelnick, have predicted."
Gamespot links to Andrews comments from TWO YEARS AGO claiming AI will be great for gaming and presents him as some sort of Nostradamus. There's no mention that EA has laid off 1470 people in the last two years. There's no mention that Take-Two has cut 600 people in a similar time frame. There's no mention of any negative impacts from A.I. whatsoever.
Instead, media outlets like Gamespot can use Swen's damn near spotless reputation to whitewash some of the worst people in gaming, in exchange for the access we all know they crave. Swen is either inadvertently or purposefully positioning himself as the Front Man to explain why what Andrew, Tim Sweeney, Yves Guillemot, and others of their ilk want to do should be okay. These are the very same people he championed against just a year ago at TGA.
On a slight tangent, I'm also baffled as to why they would do an entire PCGamesN article about "embracing the physical world" and "celebrating showcases of craftsmanship" if you know a Bloomberg article touting your continued push into Gen-AI is right around the corner.
Again, I'm not pretending that I'll stop supporting Larian or their products. I'm not trying to trash them. It's just very hard to see how this isn't a bad look.
Holy fuck guys weโre not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and Iโm very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didnโt say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
gamespot.com/articles/baldurโฆ
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.