That's a wrap on Saros!
Overall had an incredible time and it's hard for me to not see it making my top 10 this year in some way. I spent about 30 hours combing through all the biomes, exploring every path, taking on every boss and perfecting my runs to the point that I became a lean, mean, killing machine lol.
I can't start without first mentioning the fantastic gameplay. Saros feels like Housemarque in top form. Just moving around the world feels fast, fun, intuitive and navigating each level is supremely smooth. Each weapon has solid 'oomph' when firing with great feedback and smacking enemies with your fist was quite satisfying.
I genuinely enjoyed fighting every enemy and every boss. Almost all of the boss fights were beautiful spectacles as expected (Rhabdom was fairly straightforward). Architect, Priestess, Shepherd and the final boss were mesmerizing and so fun to fight. I do wish there was a bit more weapon variety, and while I did experiment with some of the more 'exotic' weapons like the crossbows and chakrams, I mainly stuck to the Smart and Tactical rifles.
I also really liked building off Returnal with new mechanics like the shield and parry, which made battles more strategic. The power weapons are an awesome addition and tying their usage to the shield is super cool. Prominence was my go to, while the Dispiritor was a close second.
While I will say it does feel...'easier' than Returnal overall, I still loved the sense of progression I felt with each successive run. Dying never felt cheap, and die I did lol. Upgrading attributes and increasing in proficiency added to the sense of 'getting stronger', learning each biome and perfecting the art of taking down each boss. By the end I felt like an unstoppable badass.
The game gets heaps of praise on the audiovisual front too. Each level is just gorgeous with stunning gothic style architecture, dilapidated marches and canyons, beautiful skyboxes (that eclipse!) and excellent lighting and texture work. Character models are fairly high fidelity and well done. I played on a PS5 Pro and image quality was super sharp with rock solid performance.
Audio design is just *chef's kiss*. Everything from simple menu navigation to picking up items to traversing the world is accompanied by a deep pang, hum or alien sound. It's all a treat for the ears. The soundtrack is incredible and roars, especially during boss fights and other intense fights which all adds to the 'epicness' of each battle.
I found the story more straightforward than Returnal and yet I enjoyed what I experienced a bit more. It was cool to see a flawed character in Arjun and someone who isn't perfect. The lore and history behind Carcosa was fairly intriguing too and some of the revelations later in the game, including what happened to the original colonists, were super neat.
Overall I had an amazing experience. I'm so glad these kinds of straight action games still exist and I'll be there for whatever
@Housemarque does next. Rock on and keep doing your thing ❤️ (hoping for DLC!)
#Saros #PS5Pro