People wanted more jiggle… so here it is.
You can now adjust it from “wiggles” all the way to “jiggles” in settings. You know… for science 😉
#gamedev#gaming#indiegame#soulslike
📢 CONTENT CREATORS WANTED
I’m a solo dev building SOUL CHAINED — a co-op soulslike where you and your friends are chained together while dealing with enemies like this.
Think you can survive that?
⚔️ RT drop your links below.
#gamedev#indiegame#soulslike#gaming
📢 Calling all CONTENT CREATORS!
If Dark Souls and Chained Together had a baby... You get SOUL CHAINED.
- Co-op boss fights
- Chain mechanics and insane physics
- Ultimate friendship test
⚔️ RT and drop your links so I can get in touch!
#gamedev#indiegame#gaming#soulslike
I may or may not have added a Wiggle–Jiggle slider in my game… for some extra bounce 😉
Use it at your own risk as things might get a bit too distracting.
⚔️️ Available now in the DEMO!
#gamedev#indiegame#gaming#soulslike
🚨 CONTENT CREATORS WANTED 🚨
Imagine a soulslike where your biggest enemy isn't the boss... It's probably the friend chained to you. 😅
Tag your favorite streamer or drop your channel below if you want to try my game, SOUL CHAINED! ⚔️
#gamedev#indiegame#gaming#soulslike
📢 Looking for CONTENT CREATORS!
I'm a solo dev working on SOUL CHAINED, a co-op soulslike where you and your friends are chained together while trying not to drag each other to your deaths.
⚔️ RT and drop your links below
#gamedev#indiegame#gaming#soulslike
📢 Looking for CONTENT CREATORS!
I'm a solo dev working on SOUL CHAINED, a co-op soulslike where you and your friends are chained together while trying not to drag each other to your deaths.
⚔️ RT and drop your links below
#gamedev#indiegame#gaming#soulslike
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Andrew Nicolaou | Solo Dev of Soul Chained retweeted
PQP! Soul Chained é um soulslike que tu joga preso no amiguinho em coop hahahaha e da pra usar a corrente pra derrubar os chefes. Quem topa a jogatina? 🤣🤣🤣
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Andrew Nicolaou | Solo Dev of Soul Chained retweeted
While I prepare my game for Steam Next Fest and to thank players from Japan, I have an equally important decision to make...
What should I eat for a mukbang video ? 🤔
#gamedev#indiegame#gaming#soulslike
0%Sushi
0%Ramen
33%Yakitori
67%ALL OF THE ABOVE!
3 votes • Final results
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Andrew Nicolaou | Solo Dev of Soul Chained retweeted
@SoulChainedGame solo soulslike dev is a brutal product-design constraint.
Scale has to be felt fast: enemy size, camera distance, animation weight, readable risk.
Big worlds fail when feedback is vague.
x.com/SoulChainedGame/status…
Steam Next Fest is almost here! As a solo dev, I've been working around the clock, not because I've gone mad, but because there was a lot of work left to do.
Here's a major demo update (v1.0) alongside a brand-new trailer! 💪
#gamedev#gaming#indiegame#soulslike
Steam Next Fest is almost here! As a solo dev, I've been working around the clock, not because I've gone mad, but because there was a lot of work left to do.
Here's a major demo update (v1.0) alongside a brand-new trailer! 💪
#gamedev#gaming#indiegame#soulslike
A big focus for me while making Soul Chained has been scale, making sure everything feels massive, whether it’s the world itself or the threats you face along the way 💪
#gamedev#gaming#indiegame#souslike
I recently noticed a lot of Soul Chained players are from Japan❤️ and I just want to say thank you for all the support!
To celebrate, I’ll be doing a mukbang video where I try Japanese food while preparing for Steam Next Fest 👀
Help me decide in the poll!
#gamedev#gaming
After reviewing shareholder feedback (demo players), I discovered a critical flaw in my game’s retention system...
So I built a revolutionary solution.
“Quit to Main Menu.”
#gamedev#gaming#indiegame#soulslike