**Space Traders API v2.1 Release Changelog**
๐ **Overview:**
- Version v2.1 released with several changes.
- Breaking API changes introduced.
- Tweaks to gameplay and universe seeder reworked.
- Plans to playtest and balance new mechanics in coming weeks.
๐ **Important Notices:**
- Report any bugs/exploits via Discord.
- Errors without codes should be communicated for documentation.
- Regular updates to Playground to be expected, with more documentation for API.
๐ฎ **Gameplay Updates:**
- ๐ช Asteroid field replaced by individual asteroids with an extraction rate limit.
- ๐ Starting system markets now with low trade volume initially, grows with player trades.
- ๐ Fuel adjustments: more scarce and decreased capacity for smaller ships.
- ๐ New siphon ship and module for hydrocarbon extraction from gas giants.
- ๐ฆ Optimized cargo modules introduced.
- ๐ Systems seeder rewritten, emphasis on diverse starting systems.
- โ๏ธ Jump gates reworked: now directly connect to other gates.
- โ๏ธ Waypoints with temporary conditions (modifiers) introduced.
- ๐ Jumping via jump gates requires antimatter from the market.
- ๐ Experimental websockets added to API, Playground utilizing them.
- ๐ ๏ธ Waypoints can now be constructed, materials supplied via new endpoint.
- ๐ Ship endpoints adjusted: only non-GET requests will be locked.
- ๐ System waypoints endpoint has added query filters.
- ๐ก New survey ship added.
๐ **API Updates:**
- New endpoints: `/construction`, `/construction/supply`, `/my/ships/{shipSymbol}/siphon`.
- New enums added: `WaypointTrait`, `ShipType`, `ShipModule`, `ActivityLevel`, `SupplyLevel`.
- ShipyardShip and MarketTradeGood updated with new enums.
- `/systems/{symbol}/waypoints` with new query filters.
- `/my/ships/{shipSymbol}/jump` now includes cooldown.
๐ฅ **Breaking Changes - Game Mechanics:**
- Asteroids now individual waypoints with rate limits.
- Asteroids have varied yields.
- Agents start in random systems, jump gates needed for inter-system travel.
๐ฅ **Breaking Changes - API:**
- Modules removed: `JUMP_DRIVE_I`, `JUMP_DRIVE_II`, `JUMP_DRIVE_III`.
- Waypoint type deprecated: `ASTEROID_FIELD`.
- Jump gates now have direct connections.
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Stay updated and let's keep space trading fun! ๐๐