Navigate the cosmos in a virtual universe! Trade, explore, and code with other players via our RESTful API. Join the interstellar adventure! ๐Ÿš€ #SpaceTradersAPI

Joined December 2020
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๐Ÿš€ Space Traders API v2.1 is HERE! ๐ŸŒŒ - Dive into richer gameplay: individual asteroids, siphon gases from giants, and dynamic starting systems! - ๐Ÿ”ง API got sleeker: new endpoints, enums, and experimental websockets! - โš ๏ธ Heads up, devs: Breaking changes ahead (goodbye old jump drives, hello direct gate connections)! - Join us, explore the tweaks, and let's elevate space trading together! ๐Ÿ›ธ๐ŸŒ 
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22 May 2025
I wish I could explain why my brain has become obsessed with building a clojurescript frontend for spacetraders.io
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30 May 2025
the @SpaceTradersAPI project continues
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ไปŠๅ›ž็ดนไป‹ใ™ใ‚‹ใ€ŒSpace Tradersใ€ใจใ„ใ†ๅๅ‰ใฎใ‚ฒใƒผใƒ ใฏใƒ—ใƒญใ‚ฐใƒฉใƒžใƒผๅ‘ใ‘ใซ่จญ่จˆใ•ใ‚Œใฆใ„ใพใ™ใ€‚ใ“ใฎใ‚ฒใƒผใƒ ใฏใ€ใ€ŒEve Onlineใ€ใซไผผใฆใŠใ‚Šใ€ใƒ—ใƒฌใ‚คใƒคใƒผใฏ่ˆนใฎ่‰ฆ้šŠใ‚’ๅ–ๅพ—ใ—ใ€็ฎก็†ใ—ใชใŒใ‚‰ๅฎ‡ๅฎ™ใ‚’ๆŽข็ดขใ—ใ€ๅ–ๅผ•ใ‚„้ฃ›่กŒใ‚’่กŒใ„ใพใ™ใ€‚ ใ—ใ‹ใ—ใ€ใ“ใฎใ‚ฒใƒผใƒ ใฎๆœ€ใ‚‚็‰นๅพด็š„ใช็‚นใฏใ€APIใ‚’ไป‹ใ—ใฆใฎใฟ้Šในใ‚‹ใจใ„ใ†ใ“ใจใงใ™ใ€‚ใคใพใ‚Šใ€ใƒ—ใƒฌใ‚คใ™ใ‚‹ใซใฏใ€SpaceTraderใฎAPIใจ้€šไฟกใ™ใ‚‹่‡ชๅˆ†ใ ใ‘ใฎใ‚ฏใƒฉใ‚คใ‚ขใƒณใƒˆใ‚’ไฝœๆˆใ™ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ ใ“ใ‚Œใฏๅฐ‘ใ—ๅค‰ใ‚ใฃใฆ่žใ“ใˆใ‚‹ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใŒใ€ๆ–ฐใ—ใ„ใƒ—ใƒญใ‚ฐใƒฉใƒŸใƒณใ‚ฐ่จ€่ชžใ‚’ๅญฆใณใŸใ„ๆ–นใ‚„ใ€่ค‡้›‘ใชWeb APIใฎๆ“ไฝœใ‚’ใƒžใ‚นใ‚ฟใƒผใ—ใŸใ„ๆ–นใซใฏ็†ๆƒณ็š„ใชใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆใงใ™ใ€‚ใ“ใฎใ‚ฒใƒผใƒ ใ‚’้€šใ˜ใฆใ€ใƒ—ใƒฌใ‚คใ—ใชใŒใ‚‰ๅŒๆ™‚ใซๅญฆ็ฟ’ใ™ใ‚‹ใจใ„ใ†ๅฎŸ่ทต็š„ใช็ตŒ้จ“ใŒๅพ—ใ‚‰ใ‚Œใพใ™ใ€‚ ๅ€‹ไบบ็š„ใซใฏใ€ใ“ใฎใ‚ฒใƒผใƒ ใ‚’ๆœ€ใ‚‚ๅŠนๆžœ็š„ใซๆดป็”จใ™ใ‚‹ๆ–นๆณ•ใฏใ€่‡ชๅˆ†ใงAPIใƒ‰ใ‚ญใƒฅใƒกใƒณใƒˆใ‚’่ชญใฟใ€้–‹็™บๆŠ€่ก“ใ‚’ๅญฆใถใ“ใจใ ใจๆ€ใ„ใพใ™ใ€‚APIใƒ‰ใ‚ญใƒฅใƒกใƒณใƒˆใฎ็†่งฃใจๆดป็”จใฏใ€้–‹็™บ่€…ใซใจใฃใฆๅฟ…้ ˆใฎใ‚นใ‚ญใƒซใงใ™ใ€‚
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The most fun way to hone your [development] skills { by Benjamin Rensch Vinterberg } from @hashnode juicybenjamin.hashnode.dev/tโ€ฆ

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a video game can just be a disorganised pile of self-indulgent systems with no regard for the player. you can do it. nobody can stop you.
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๐Ÿš€ Nov 4, 2023 Space Traders API Update Alert! ๐ŸŒŒ ๐Ÿ”ง Market rebalance & supply chain overhaul in starting systems. Check out the fresh price changes! ๐Ÿ‘พ Major bug fixes post-v2.1 & moving to a fortnightly reset schedule. ๐Ÿ› ๏ธ Playground enhancements on the horizon, plus a visual quickstart guide for newbies! ๐Ÿ’ผ New trade good alert: FAB_MAT for all your construction needs. ๐Ÿ’ธ Prices tweaked, including ships - trade your way to a new fleet! Stay tuned for system tiers & updates on system upgrades. #SpaceTradersAPI
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๐Ÿš€ Space Traders API v2.1 is HERE! ๐ŸŒŒ - Dive into richer gameplay: individual asteroids, siphon gases from giants, and dynamic starting systems! - ๐Ÿ”ง API got sleeker: new endpoints, enums, and experimental websockets! - โš ๏ธ Heads up, devs: Breaking changes ahead (goodbye old jump drives, hello direct gate connections)! - Join us, explore the tweaks, and let's elevate space trading together! ๐Ÿ›ธ๐ŸŒ 
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**Space Traders API v2.1 Release Changelog** ๐Ÿš€ **Overview:** - Version v2.1 released with several changes. - Breaking API changes introduced. - Tweaks to gameplay and universe seeder reworked. - Plans to playtest and balance new mechanics in coming weeks. ๐Ÿ›  **Important Notices:** - Report any bugs/exploits via Discord. - Errors without codes should be communicated for documentation. - Regular updates to Playground to be expected, with more documentation for API. ๐ŸŽฎ **Gameplay Updates:** - ๐Ÿช Asteroid field replaced by individual asteroids with an extraction rate limit. - ๐Ÿ“ˆ Starting system markets now with low trade volume initially, grows with player trades. - ๐Ÿš€ Fuel adjustments: more scarce and decreased capacity for smaller ships. - ๐Ÿ” New siphon ship and module for hydrocarbon extraction from gas giants. - ๐Ÿ“ฆ Optimized cargo modules introduced. - ๐ŸŒŒ Systems seeder rewritten, emphasis on diverse starting systems. - โš›๏ธ Jump gates reworked: now directly connect to other gates. - โ›๏ธ Waypoints with temporary conditions (modifiers) introduced. - ๐ŸŒŒ Jumping via jump gates requires antimatter from the market. - ๐ŸŒ Experimental websockets added to API, Playground utilizing them. - ๐Ÿ› ๏ธ Waypoints can now be constructed, materials supplied via new endpoint. - ๐Ÿš€ Ship endpoints adjusted: only non-GET requests will be locked. - ๐ŸŒŒ System waypoints endpoint has added query filters. - ๐Ÿ“ก New survey ship added. ๐Ÿ”— **API Updates:** - New endpoints: `/construction`, `/construction/supply`, `/my/ships/{shipSymbol}/siphon`. - New enums added: `WaypointTrait`, `ShipType`, `ShipModule`, `ActivityLevel`, `SupplyLevel`. - ShipyardShip and MarketTradeGood updated with new enums. - `/systems/{symbol}/waypoints` with new query filters. - `/my/ships/{shipSymbol}/jump` now includes cooldown. ๐Ÿ’ฅ **Breaking Changes - Game Mechanics:** - Asteroids now individual waypoints with rate limits. - Asteroids have varied yields. - Agents start in random systems, jump gates needed for inter-system travel. ๐Ÿ’ฅ **Breaking Changes - API:** - Modules removed: `JUMP_DRIVE_I`, `JUMP_DRIVE_II`, `JUMP_DRIVE_III`. - Waypoint type deprecated: `ASTEROID_FIELD`. - Jump gates now have direct connections. --- Stay updated and let's keep space trading fun! ๐ŸŒŒ๐Ÿš€
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๐Ÿš€ Hey @fireship_dev! We've built an API-driven game over at SpaceTraders.io that your audience might love! It's not just a game but also an adventure into space commerce and strategy ๐ŸŒŒ, with thousands of traders competing for galactic dominance ๐Ÿ›ธ. #APIgames #SpaceTraders

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Wanted to do something a bit different on a cold Sunday afternoon ๐Ÿฅถand practice some #Python Decided to check out @SpaceTradersAPI and start building myself an empire. Made a little video about it too! youtu.be/obeNhFq3nNA #gamedev #webdev #buildinpublic

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Finally got my UI deployed space-traders-elm-wip.netlifโ€ฆ for @SpaceTradersAPI built with @elmlang
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Been having fun adding some pseudo-random height to my @SpaceTradersAPI GUI #elmlang
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๐Ÿš€๐ŸŒŒ [#SpaceTradersAPI Update - May 20, 2023] We're continually refining our Universe! This update adds more factions, shipyards, markets, and the ability to generate contracts. We've also patched bugs, tweaked game mechanics, and enhanced faction dynamics and agent tools. Breaking changes: โฑ๏ธ Fixed Retry-After header for whole seconds ๐Ÿšซ Ships can't extract while docked โฒ๏ธ Cooldown expiredAt now optional New features: ๐Ÿ’ผ Contracts can now expire with faction reclaiming any advance credits ๐Ÿ”Ž New experimental `/my/agent/events` endpoint Fixes and updates span across gameplay, transaction elements, universe seeding, and agent mechanics. Looking ahead, we're focusing on module installation/removal and further contract enhancements. For the complete breakdown, see our changelog: docs.spacetraders.io/resourcโ€ฆ Join us in the stars! ๐Ÿš€๐Ÿ’ซ #SpaceTraders #APIUpdate

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๐Ÿš€๐ŸŽ‰ HUGE shoutout to our amazing community member, Sega Saturn#3148, who has taken gaming to the next level! They've built an Android watch client for our #SpaceTradersAPI. Now, exploring the galaxy is just a wrist-check away! โŒš๐ŸŒŒ #SpaceTech #GameDev #AndroidWear #SmartWatch
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Presenting our #STClientAppOfTheWeek, an extraordinary 3D voyage through space crafted by Zweetkaasje#1945 from our Discord community ๐Ÿš€ Powered by #SpaceTradersAPI, take the helm at play.goreng.dev. Stellar #UIUX! #GameDev #Unity3D #SpaceExploration #CommunitySpotlight
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Coding conundrums with #SpaceTradersAPI ๐Ÿš€ Caught in the cosmic crossroads between #UIUX & #BotLogic. What's your gravity pull today, Space Traders? Share your epic adventures! #DevLife #CodingDilemmas Courtesy of Discord user: _Kitz_#3133
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I was playing around with @SpaceTradersAPI (of course to build a Common Lisp client), and learned that Curl has a --json option. E.g.: jo symbol=test faction=VOID | curl -s --json @- stoplight.io/mocks/spacetradโ€ฆ | jq . Good tools make life so much easier.

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