Demacia Rising is now officially playable on the wiki! wiki.leagueoflegends.com/en-…
Thanks to immense help from @SkinSpotlights and the the @LoLDev team we were able to host the fully game on the wiki.
Some minor differences include:
* Silver Shields are now gained at a rate of 500 (5 × TurnCount) at the end of each turn, up to a maximum of 1200
* Champions with skins (Veiled Lady Morgana, Requiem Sona, and Pengu Garen) now have a 50% chance to appear each run
* You can reset your run by clearing your cache
Honored to be one of the Riot Games career panelists tomorrow at the #LCS Spring Finals 2026, alongside @HydroZenith & @RiotRogueFool w/ @ggmattb! 👊
Would be great to meet with y’all and discuss your aspirations & opportunities!
📍: ASU Stauffer Communications B @ 9:30-11:30AM
Merry Mayheming for you all!
We love seeing the new combos y'all are exploring with the new augments we’ve added in Mayhem.
We hear you though that some of the new augments end up being offered on spells that don't feel useful and feel like they're gumming up the pool.
At MSI we'll talk about some of the rest of 2026. Post MSI we'll talk more about League Next. At the start of the year we weren't certain exactly which month that would be in, at this point we've decided Worlds is likely the best place to do so, given the increased visibility anything we share gets from being part of Worlds
For those wondering, one of the things that they want to preserve with the upcoming new TFT client is the smooth navigation between jumping from League and TFT.
I forgot to share some of the other very early sketch ideas! Sorry they're a bit sketchy, had to sketch them out really quickly. The first concept with the flame reflected in his glasses was eventually used for the High Noon Locke emote
Locke changes:
- W minimum heal reduced from 60-220 to 40-200
- W minimum heal AP ratio increased from 100% to 120%
- W bonus heal reduced from 60-300 to 40-200
- W bonus heal AP ratio reduced from 40% to 20%
With League we're investing further in the custom game engine League uses, since that's been tailored for MOBA gameplay specifically and fits League's needs really well. We will be moving the around game experience ("the client") into that custom engine though, versus it's current separate execution today
Concept, production: me
Sculpt: @JamesMarsano
Packaging: Greg Ghielmetti
Emote: @hyo_oppa
Photography: Simona Garcia
Sourcing: Pat AU, Anna Wan
Special thanks to her father @faeriefountain
Preorder here: riot.com/4gbw7dH
Final Registration Leaderboard for #Evo2026.
See the full breakdown of these numbers, including entrant crossover and country data: evo.gg/news/evo-2026-by-the-…