Joined July 2021
1 Photos and videos
🌀🌀🌀
No Heroes. No Abilities. No Limits. The arena is back. Play SPLITGATE: Arena Reloaded free now on PC & console.
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🛑 Server downtime for Update 2.2 with Arena Royale has begun. Servers will be back online at 12PM PT.
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We've just pushed a small client update. We're implementing a human vs. bot playlist to give players a way to experience Splitgate without the pressure of fighting experienced players. The patch also fixes a few minor bugs with the tutorial & the Lawbringer skins.
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Last night we pushed an update that should improve team balancing, especially with teams in parties. There is no download needed, & you should see improvements in the balance of your games today!
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A Letter from Splitgate's Design Director, Before Launch: Hey everyone, A lot of you probably don’t know me yet. Some of you may have caught me on a Splitgate Update or in an AMA, but let me introduce myself properly. My name is Josh Watson and I’m the Design Director here at 1047 Games. I joined the team in June, shortly after the beta launched. But my connection to arena shooters started long before that. Before coming to 1047, I spent a decade at a studio that was born from the Unreal Tournament 2K4 modding scene. Psyonix built the iconic Onslaught mode and eventually I would join as we created an entirely different kind of arena experience with Rocket League. A few years later we were acquired by Epic, and I had the honor of serving as Game Director on Rocket League, which was a dream come true. If I can take you back for a moment, my fondest gaming memories all trace back to the arena shooter. Late night split screen with my brother in Halo. After-school matches in Forsaken 64 with neighborhood kids. But it was those early days in Unreal that pushed me toward making games as a teenager. I grew up idolizing the UT modding community and the people who emerged from it. I even snuck into E3 at sixteen because I wanted to tell Cliffy B how much UT meant to me. I chickened out, by the way, but it’s still a core memory. Arena shooters were truly my entry point into game development. So when I discovered Splitgate in 2021, it hit me in a very specific way. It felt like the spirit of that era brought forward into something new. A team taking a real swing at a genre the industry had mostly moved on from. I remember feeling grateful that someone was still fighting to keep that style of game alive. And I’m still grateful for that. It’s a strange feeling to be writing a letter like this. Launching a game is one of the most chaotic, exciting, and nerve-racking experiences you can have as a developer, which means you rarely get the chance to slow down and reflect. But as we prepare to take the beta servers offline ahead of launch, it feels important to pause for a moment and acknowledge the journey. As I mentioned, I joined the team after the beta launched, at a time when joining the project might have seemed like an unusual move from the outside. But I saw something real in this game. I saw a foundation worth fighting for. And when I got to meet the team, I saw that same spirit I remembered from the modding community. A willingness to listen, to adjust, to challenge our assumptions, and to do the hard work to make things better. A belief that games are at their best when they are shaped alongside the people who play them. And above all, a community passionate about the project who wanted to see it succeed. So ahead of the end of the beta, I want to thank all of you for leading the way. For telling us what worked and what didn’t. For being honest with us, even when it was hard to hear. Because at the end of the day, this game is for you. Your feedback, your passion, and your expectations set the bar for what Splitgate can and should become. We have a mantra at 1047 that says feedback is a gift, and thanks to yours, we are better for it. I also want to take a moment to talk about the team behind Splitgate 2. I have watched them handle a challenging situation with honesty, humility, and grit. Everyone who has worked on this game cares deeply about doing right by our players. They have worked their asses off and have built something full of heart. I hope the entire team, past and present, is incredibly proud of what they’ve accomplished. I certainly am. The next few weeks are an exciting time for all of us. We’ve been building toward this together. The work the team has put in, the playtests and feedback you’ve shared, the highs and lows of the beta… it all led us here. Thank you to everyone who spent time with the beta over the past six months. We have more updates to share very soon. Hope to see you at launch, go easy on me in the arena. - Josh
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SPLITGATE: Arena Reloaded Status retweeted
A Letter from Splitgate's Design Director, Before Launch: Hey everyone, A lot of you probably don’t know me yet. Some of you may have caught me on a Splitgate Update or in an AMA, but let me introduce myself properly. My name is Josh Watson and I’m the Design Director here at 1047 Games. I joined the team in June, shortly after the beta launched. But my connection to arena shooters started long before that. Before coming to 1047, I spent a decade at a studio that was born from the Unreal Tournament 2K4 modding scene. Psyonix built the iconic Onslaught mode and eventually I would join as we created an entirely different kind of arena experience with Rocket League. A few years later we were acquired by Epic, and I had the honor of serving as Game Director on Rocket League, which was a dream come true. If I can take you back for a moment, my fondest gaming memories all trace back to the arena shooter. Late night split screen with my brother in Halo. After-school matches in Forsaken 64 with neighborhood kids. But it was those early days in Unreal that pushed me toward making games as a teenager. I grew up idolizing the UT modding community and the people who emerged from it. I even snuck into E3 at sixteen because I wanted to tell Cliffy B how much UT meant to me. I chickened out, by the way, but it’s still a core memory. Arena shooters were truly my entry point into game development. So when I discovered Splitgate in 2021, it hit me in a very specific way. It felt like the spirit of that era brought forward into something new. A team taking a real swing at a genre the industry had mostly moved on from. I remember feeling grateful that someone was still fighting to keep that style of game alive. And I’m still grateful for that. It’s a strange feeling to be writing a letter like this. Launching a game is one of the most chaotic, exciting, and nerve-racking experiences you can have as a developer, which means you rarely get the chance to slow down and reflect. But as we prepare to take the beta servers offline ahead of launch, it feels important to pause for a moment and acknowledge the journey. As I mentioned, I joined the team after the beta launched, at a time when joining the project might have seemed like an unusual move from the outside. But I saw something real in this game. I saw a foundation worth fighting for. And when I got to meet the team, I saw that same spirit I remembered from the modding community. A willingness to listen, to adjust, to challenge our assumptions, and to do the hard work to make things better. A belief that games are at their best when they are shaped alongside the people who play them. And above all, a community passionate about the project who wanted to see it succeed. So ahead of the end of the beta, I want to thank all of you for leading the way. For telling us what worked and what didn’t. For being honest with us, even when it was hard to hear. Because at the end of the day, this game is for you. Your feedback, your passion, and your expectations set the bar for what Splitgate can and should become. We have a mantra at 1047 that says feedback is a gift, and thanks to yours, we are better for it. I also want to take a moment to talk about the team behind Splitgate 2. I have watched them handle a challenging situation with honesty, humility, and grit. Everyone who has worked on this game cares deeply about doing right by our players. They have worked their asses off and have built something full of heart. I hope the entire team, past and present, is incredibly proud of what they’ve accomplished. I certainly am. The next few weeks are an exciting time for all of us. We’ve been building toward this together. The work the team has put in, the playtests and feedback you’ve shared, the highs and lows of the beta… it all led us here. Thank you to everyone who spent time with the beta over the past six months. We have more updates to share very soon. Hope to see you at launch, go easy on me in the arena. - Josh
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🟢 Servers are back online! Today’s scheduled maintenances has been completed, see you in the arena.
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Servers are now offline.
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🌀 Playlist Update! Flying Splitball is live now featuring the following community maps: Floating Island Splitball by SetJet11 Castle Wars by thewerewolf2000 The Bowl by Trialfail Splitball Superbowl MXLVII by @SaSsGames SSL RGB Arena - Fort by @SirBernana
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🌀 Playlist Update! Shotty Snipers on community maps is live featuring: Foregone Desolation Kurgan by @nkdap3 Splitminal by ScorpioSAD Split-city by @MatrixMindTrix Club Silo by Ahayayeeti
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🌀 Playlist Update! OG Splitgate on community remakes is live now, featuring: Foregone Desolation by @nkdfry Shooting Range by @CodePhoenix Abyss by Minischfee Atlantis by Ahayayeeti Oasis by Vyto
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🌀 Playlist Update! FFA Fiesta on community maps is live now, featuring: City Park by @SirBernana Shooting Range by @CodePhoenix Foregolf Oaslanteon by SkunkWorks Portal Factory by Perekestao_2 Ironclad by KillyMcDieDi
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🌀 Playlist Update! Shotty Snipers is now live on the following community maps! Foregone Desolation, Kurgan by @nkdap3 Splitminal by ScorpioSAD Split-city by @MatrixMindTrix Club Silo by Ahayayeeti
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🌀 Playlist Update! Team SWAT is now live on the following community maps: Harmony by @MoonJuiceTTV Kurgan by @nkdfry Interloper by Dr. McRibb Oasis by Vyto Krusty Krab by AceBoogieJP
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🌀 Playlist Update! Showdown Firecracker is here, featuring the following community made maps: Simulation Omega by @Shreddermcgenty Simulation Coyote by CoyoteTrickster Simulation Castle by Sallystankbreaf Simulation Temple, Rosie by @nkdfry
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We are currently experiencing an issue with today’s Playtest branch. We are investigating now and will share when the servers are live.
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Playtest servers are now live! 🌀
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We have solved the issue causing player loadouts and settings to reset upon launch of the game. You can now get back to splitting your gate as normal. 🫡
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🌀 Playlist Update! Community Takedown is in the featured slot until Friday! 💀 Simulation Temple by @nkdfry Simulation Coyote by CoyoteTrickster Simulation Echo by @CorellanStoma Simulation Omega by ShredderMcgenty Simulation Golf by Adrii
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🌀 Playlist Update! Gun Game is now live, being played on new community made maps! Infinity Castle by AceBoogieJP City Park by Bernana Invasion by LootShaman Split-City by @MatrixMindTrix Urban Flora by Je11y_THEBRO
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