The Game Jam Project is Finished!
Itchio page the reply.
Over the next couple of days, I'll fix various bugs and add levels to the game in my free time.
#godot#fez
The Game Jam Project is Finished!
Itchio page the reply.
Over the next couple of days, I'll fix various bugs and add levels to the game in my free time.
#godot#fez
Okay yeah, I get why people compare it to FEZ, 2D projection of a 3D world and all.
But FEZ is more of a pure platformer, I want to keep HOXO a puzzle game, no fast-paced shenanigans unless it's like a bonus puzzle.
The Game Jam Project is Finished!
Itchio page the reply.
Over the next couple of days, I'll fix various bugs and add levels to the game in my free time.
#godot#fez
Experimenting with new block types is neat,
but man, it's really hard to decide if I keep them or not e.g.
a block that can act as a one-way door, a solid block, or as nothing depending on your view angle
Also, I doubt this would cause any problems, but atm the games physics work by going from bottom to top. Technically, for the gravity flip, I shouldn't need to worry about it, but you never know.
You guys have two weeks to enjoy this website in its normal state.
After that, god bless you if you hate Deltarune lmao, cause that train will stay for a month, trust me.
If they announce the next Deltarune chapter in the Nintendo Direct,
I'm turning Hoxo into a full game with 100 levels with a built-in level editor and level sharing.