A Q&A site for professional and independent game developers

Joined January 2011
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Change key setting from qwerty to azerty in Unity gamedev.stackexchange.com/q/… #unity

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How to use Inkle-style state machines to help with the creation of open world quests? gamedev.stackexchange.com/q/… #gamedesign

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Implementing Runescape-style stat-based conditional buffs within an ECS gamedev.stackexchange.com/q/… #unity

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How do I implement HP bar using OpenGL? gamedev.stackexchange.com/q/… #opengl

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Fully destructibility in 2D gamedev.stackexchange.com/q/… #2d

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2022: a year in moderation gamedev.meta.stackexchange.c…

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Bounty offered: What is the "Built-in Texture2D"? How to reduce its size or remove it? gamedev.stackexchange.com/q/… #unity

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How do you approach resolution independence in raster based graphics content? gamedev.stackexchange.com/q/… #2d

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Achieving 2D Lighting for Terraria-Like Game gamedev.stackexchange.com/q/… #unity

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Bounty offered: How to abstract VAO as a class in c gamedev.stackexchange.com/q/… #opengl

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How do child/parent nodes work in Godot? gamedev.stackexchange.com/q/… #godot

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Why does a script named "GameManager" have a ⚙️ icon instead of a #️⃣ icon in the project assets? gamedev.stackexchange.com/q/… #unity

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How is a Mesh Collider "performance expensive"? gamedev.stackexchange.com/q/… #unity

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Balancing stats for combat difficulty in RPG Maker MZ gamedev.stackexchange.com/q/… #gamedesign

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Is backface culling affected by differently between orthographic and perspective projection? gamedev.stackexchange.com/q/… #3d

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How do I use elementals to deepen jRPG combat strategy? gamedev.stackexchange.com/q/… #gamedesign

Show us your [in-development] game! - Gamedev's Winter/Summer Bash 2022 Showcase! gamedev.meta.stackexchange.c…

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Can you answer this? How do I design a "Chores" or "Errands" system? gamedev.stackexchange.com/q/… #architecture

Where should I put .xnb files in mono game project using VS2010? gamedev.stackexchange.com/q/… #xna

Is there a standard camera position / orientation? gamedev.stackexchange.com/q/… #camera