Joined August 2022
312 Photos and videos
Nominees for the Godot Game Awards 2025 were announced this morning. You can now vote for the winners ๐Ÿ† stayathomedev-git.github.io/โ€ฆ Winners will be announced in two weeks. #GodotEngine

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Godot Game Awards 2025 nominees drop tomorrow
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Holy moly ๐Ÿ˜ฎ My Godot 3D Platformer Course one week after preorder launch: #1 Daily Course #1 Game Course #3 Weekly Course #8 Monthly Course Thanks everyone! coloso.global/en/products/inโ€ฆ
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My #godotengine 3D Platformer course is currently the number 2 top course on Coloso Global just after 3 days. 900 interested I'm convinced this says more about people excited to see a Godot course. Thanks everyone! Course ๐Ÿ”— below
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Early Bird Launch page for my 3D Platformer Godot course just went live. We've got wall jumps and double jumps....maybe even triple jumps?!? Link and exclusive coupon ๐Ÿ‘‡ @colosoglobal
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Some Mario inspired visual juice for my upcoming 3D Platformer Godot course. Will be covering the small visual elements that add a lot to the feel of the game. Early bird coupon ๐Ÿ‘‡
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Early bird coupon - bit.ly/55STAYATHOMEDEV Create an account and accept the coupon.

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Godot Engine 3D Platformer course is coming!! Been working really hard on this while partnering with @colosoglobal to produce this course. Early Bird launch date is next week. Exclusive $55 off coupon link below: bit.ly/55STAYATHOMEDEV More info to come...
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What are we doing y'all? This constant push for fidelity and realism is going to destroy the industry. It can't be maintained and the returns are diminishing. Fidelity != Fun
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This is PopcornFX, a 3rd party VFX tool. Godot Engine plugin coming soon. - Custom plugin run, not tied to Godot particle system - Exposed parameters in engine - Works with Godot materials - Node based editor A whole new way to create particle effects for Godot.
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The node based editor. The effects and workflow were impressive.
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Any guesses on how much it costs to buy one (1) banana at #GDC2026?
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Headed to GDC for the rest of the week. Missed the Godot roundtable but can't wait to dive in. Any other Godot people going?
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Two early enemies in Children of Kronos, a fast mining spider with a leap attack and a stationary turret. Both utilize #GodotEngine recent IK feature improvements. The spiders move along the nav mesh and the legs animate procedurally. Should I have them walk on walls too?
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