SEEDANCE 2.0 PROMPT :-
TITLE: Sky Tower Duel
REFERENCE: Use the uploaded character sheet and storyboard board as the main visual reference. Keep the same fighter designs, outfits, rooftop location, sunset lighting, and 12-beat fight choreography. Do not add extra characters. Do not change the story.
SUBJECTS
Fighter A: Young anime swordfighter, around 19, messy light-brown hair, amber eyes, lean build, wears a cropped tactical jacket, fingerless gloves, slim trousers, and carries a long energy-blade. Style is bold, fast, aggressive โ attacks first with a leaping slash.
Fighter B: Calm female rival, around 20, long tied-back silver hair, violet eyes, athletic build, wears a high-collar sleeveless coat with twin energy-batons. Style is calm, defensive, precise โ blocks, sweeps, then finishes with a double-baton strike.
ENVIRONMENT: Futuristic city rooftops at sunset, glowing skyline, strong wind, drifting smoke, scattered debris, distant flying vehicles, cinematic anime action atmosphere.
STYLE: Premium anime action film quality. Fast readable fight choreography. Strong speed lines. Sharp impact poses. Dramatic slow motion. Energy sparks. Flying debris. Painterly skyline backgrounds. No comedy. No subtitles. No logos. No UI. No text overlays.
AUDIO: No background music. Only natural ambience and action sound effects.
CAMERA: 16:9 cinematic anime framing. First 2 seconds use split-screen with two horizontal frames separated by a thick black divider. After 2 seconds, switch to full-frame cinematic action. Use side-tracking shots, close-up anticipation, slow-motion block, wide skid shot, ultra-fast dash shot, and final impact close-up.
TIMELINE
0:00-0:01 โ Split-screen. Top: Fighter A crouches on a rooftop ledge, gripping his blade hilt. Bottom: Fighter B stands calm on the opposite rooftop, wind moving her coat.
SFX: wind, distant city hum, fabric movement.
0:01-0:02 โ Split-screen close-ups. Top: Fighter A's hand tightens on the hilt. Bottom: Fighter B's eyes narrow, focused.
SFX: grip tightening, faint energy hum.
0:02-0:03 โ Full-frame wide shot. Both fighters face each other across the rooftop gap for one tense beat.
SFX: wind, city ambience.
0:03-0:05 โ Fighter A leaps and dashes across the gap at extreme speed, blade drawn. Use side-tracking camera, speed lines, drifting embers from the sunset light.
SFX: explosive leap, rushing wind, blade unsheathing.
0:05-0:07 โ Slow-motion block. Fighter B raises both batons and deflects the slash, sparks scattering through the air.
SFX: metal clash, energy spark, slow-motion sweep.
0:07-0:09 โ Fighter B spins and sweeps Fighter A's legs with a low baton strike.
SFX: sweep impact, cloth movement.
0:09-0:11 โ Fighter A is knocked toward the rooftop edge, skidding across debris and loose panels.
SFX: skidding, debris scattering.
0:11-0:12 โ Fighter A comes to a stop near the edge, struggling to rise.
SFX: rooftop creak, wind gust.
0:12-0:13 โ Fighter B instantly dashes forward in a blur, twin batons crackling with energy.
SFX: sonic rush, energy crackle.
0:13-0:14 โ Fighter B appears in front of Fighter A as he tries to stand.
SFX: speed burst, debris movement.
0:14-0:15 โ Final impact. Fighter B lands a crossed double-baton strike, shockwave ripples across the rooftop, glass and debris fly, strong camera shake. Hold briefly on smoke clearing and Fighter B standing steady.
SFX: heavy impact, energy burst, falling debris, wind.