Business contact - thesunlightblade@gmail.com

Joined May 2013
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SunlightBlade retweeted
Ultima Online once had an in-game king who was supposed to be unkillable. He was played by the creator of the game. During a public speech, someone threw a fire field spell at him. The server had crashed earlier, and when he logged back in, his invincibility flag wasn’t on. So the king just died in front of everyone. The devs spawned demons in revenge. The assassin escaped.
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SunlightBlade retweeted
Today I launch Fogwall! A site where you can rate & track each and every one of Fromsoftware's Souls Bosses, with a global Boss Leaderboard. I made it because I like rating bosses I defeated in my Notes app.. but notes can only do so much Check it out: fogwall.gg
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SunlightBlade retweeted
A R-rated animated ‘BLOODBORNE’ movie is in the works. Jacksepticeye is developing the film.
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SunlightBlade retweeted
Yes, every flame must eventually sputter and go out, but not before it burns brightest. I cannot undermine how much the three Dark Souls games have impacted my life, and I thank my favorite Dark Souls game with this grand tribute. Play Dark Souls.
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SunlightBlade retweeted
Apr 5
The craziest thing ever happened on YouTube. La7, an Italian television channel has used footage from Nvidia DLSS 5 Trailer and then sent a copyright strike to every YouTube video that supposedly used “their footage”, including Nvidia themselves. Nvidia’s own DLSS 5 announcement video has now been taken down by La7 as you can see here.
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Apr 3
We see our home planet as a whole, lit up in spectacular blues and browns. A green aurora even lights up the atmosphere. That's us, together, watching as our astronauts make their journey to the Moon.
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Well... That sucked to read
Bluepoint Games FINAL REPORT: From Bloodborne Remake Potential to Shuttered. **I spoke to 4 Bluepoint employees and this is THEIR STORY on timeline, dates, and codenames for projects: 🔵End of 2020- Bluepoint Ships Demon's Souls and talks begin with Sony Acquisition and working on more original projects: - Sony did not think the remakes/ remasters made enough money, and some people within BP and Sony wanted to branch out. - All heard that Shadow of The Colossus remake lost money, but it was assumed it would, but Yoshida wanted to preserve the game. - Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.  - There were conversations about doing add-on content to the remakes to help with funding into original content, and grow design department.  - It was assumed in the studio that BP would be remaking Bloodborne after Demon's Souls.  - Bluepoint had a design department of 1-2 people, but was not sufficient for a full project. 🔴2021 - Quote "In early 2021 after Demon Souls, studio staff assumed they would work on Bloodborne, and started to prepare to, however they did not get the greenlight due to internal politics of Bloodborne involving a fragile relationship with FromSoft, Sony, and the original IP." SOURCES DO NOT THINK BLOODBORNE REMAKE WILL EVER BE MADE DUE TO POLITICS! - Bloodborne was pulled from the table and BP had no project.  - BP was assigned to help with Ragnarök support due to SMS needing some help, and a combo of other factors. - Jim Ryan was pushing live service hard and Sony had a desire to explore making God of War into an Assassin's Creed style franchise.  - Franchise would explore different mythologies and characters.  - BP was NOT allowed to make a game with Kratos as SMS/ Sony did not trust BP with that and it would be too expensive.  - September 30th, 2021.. BluePoint is bought by Sony.  - Bp is acquired and tasked with coming up with an original project in the God of War universe. The catch was they needed to stretch the content, but BP employees did not know at the time it was a live service game.  - They stated "A gamble was made by convincing Sony to buy us instead of us looking for funding elsewhere."  - After the acquisition there was a culture change within Bluepoint. 🔵2022 - Prototyping begins for "Demon Souls meets God of War" also called CP13. - BP staff was not told initially that the game was a live service game.  - BP still had a minimal design team.  - BP did not have a Game Director for this project, was promised one on loan from SMS (Santa Monica Studio) and a couple designers once Ragnarök was shipped. 🔴End of 2022 - SMS Game Director and designers joined the team. - A lot of time was spent prototyping but the mesh of SMS/ BP did not go well as they were not familiar with BP's engine, fully remote work due to covid, and hiring freezes at sony.  - Very soon after SMS folks arrived, BP staff learned the game they were having to make was a live service game and they needed to work with what they had.  - Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.  - It was unclear whether BP leadership believed in the project, or just doing their best to salvage morale.  - About 75% of staff employees, according to sources, were against this move and pushed back against making a live service.  - After deadlines were not hit, internal strife from employees, the project was canceled by Sony in early 2025. 🔵2025 Bluepoint begins pitching projects to Sony. - They pitched Jak and Daxter remake, resistance remake, shadow of colossus remaster (bringing game to PS5, updating graphics, adding 4-6 new bosses, with several pulled from the original ps2 content. - Bloodborne Remake was again pitched. A small portion of the team worked on it for 2-3 months, but Sony pulled the plug. (It was never officially greenlit, but they were deep in negotiations and BP thought they would make it). 2 new IP's, and worked on some small pitches all under CP-13 folder, and then CodeName "Black Fang" CP-14 was pitched.  - CodeName "Black Fang" was a ghost of Tsushima spinoff that Sony liked.  - Sony gave Bluepoint 5-6 months to prototype it (until end of March 2026) to prove they could make it.  - Employees felt it was going okay even though it was never officially greenlit and were on track to hit deadline.  - Employees found out on February 19th that they were being shut down and project Black Fang is canceled. Studio last day is March 2nd, 2026. It is worth noting that Bluepoint did use contractors, however majority of the people stayed at the studio from Shadow until shuttering. About 40 employees have been there the entire time, with the rest being contractors. This obviously has fluctuated with retirements, deaths, and turnovers. According to all sources, people stayed at Bluepoint and wanted to continue to stay there! A sad story to such a wonderful group of talented artists!
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SunlightBlade retweeted
With the closure of Bluepoint Studio, now feels like the right time to share something. Sony sent me a cease and desist letter regarding my second Bloodborne remake project that I posted about in November 2024. I was incredibly excited about this project and worked on it a lot in my spare time. Then I received the letter you can see here. I told myself, “Okay… I expected this might happen. Maybe it’s because a real Bloodborne remake is actually in development, with Bluepoint leading it for the PS6 launch?” I didn’t say anything in March 2025 because I decided to repurpose all the assets I had created for that project into a new game set in my own universe, inspired by Bloodborne. My plan was to reveal the letter once the game was ready to communicate. Unfortunately, plans have changed. I’d rather speak about it now, as my disappointment is immense. The disappearance of Bluepoint is a tremendous loss for the industry and for the dream of a Bloodborne remake. Why are you making such absurd decisions, Sony? Shutting down such a talented studio while you’re not even making a Bloodborne remake and on top of that, sending cease and desist letters to small fan projects? Are you serious?
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SunlightBlade retweeted
Feb 19
PlayStation has shut down Bluepoint Games, the studio behind the remakes of both Shadow of the Colossus and Demon's Souls. bit.ly/4arQr7E
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20 Jul 2025
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16 Jun 2025
Dark Souls narrator and actor Pik-Sen Lim has died aged 80 Her haunting voice in the original game's intro is legendary among FromSoftware fans

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SunlightBlade retweeted
We are pleased to announce "The Duskbloods" - a PvPvEfocused multiplayer action title for the upcoming Nintendo Switch 2. Release is currently planned for 2026. We hope you look forward to it.
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SunlightBlade retweeted
14 Feb 2025
this is why I love @fromsoftware_pr
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SunlightBlade retweeted
5 Jul 2024
霊チンアナゴ / SpiritEel 短い足がかわいい! #ELDENRING #エルデンリング
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SunlightBlade retweeted
Bloodborne has NOT been announced for PC as of 31 December 2024. Thank you all yet again for hunting with me all year round. We'll get 'em in 2025. We'll be free from this horrible Hunter's Dream. #FreeBloodborne
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I just heard a big content creator say more people play Elden Ring than watch it. I actually think that might be true but I don't know why 😅
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I'm finally back! New Top Ten, and new videos coming soon :) ☀️ youtu.be/Z-N7Sn2wfDU

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SunlightBlade retweeted
協力型サバイバルアクション『ELDEN RING NIGHTREIGN』を発表いたしました。2025年に発売予定です。ご期待いただければ幸いです。
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