Executive Director & Chief Scientist, iThrive Games

Joined December 2010
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I had the pleasure of joining @TCEA’s EdTech Podcast to discuss @iThriveGames’ role-playing simulations use SEL & play to equip HS students with skills to be engaged, responsible, and informed members of our democracy. Listen to the podcast here: tcea.org/2021/05/20/club-ep-…

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Susan Rivers retweeted
Civics #edu equips teens w/ the curiosity & social-emotional skills needed to engage w/ the issues of today. At #SXSWEdu, we’ll be discussing how iThrive Sim, our online #RPG, supports #civics learning and #SEL. Vote for us in the #PanelPicker by 11/20! bit.ly/3lnULJ4
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Susan Rivers retweeted
#Civics is social and emotional. Let’s teach it that way. At @SXSWEdu this year, we're discussing how games and live-action role-play support civics learning and #SEL in HS classrooms. Vote for our #SXSWEdu panel in the #PanelPicker by 11/20! panelpicker.sxsw.com/vote/11… #gbl #edu
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Now open: SXSW PanelPicker® disq.us/t/3ssk446 Please cast your vote for our session on Reimagining Civics Ed!

Deadline approaching! Submit abstract by 11/20 for consideration in the next Journal of Games, Self, & Society issue.
#CallforPapers: Guest edited by @Mx_Collins and @DrClaudiaSantiF, Vol. 3 of the Journal of Games, Self, & Society will explore the science behind #games and how they contribute to #edu, wellness, and social-emotional learning. Abstracts due 11/20: bit.ly/35XPoLG #SEL
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Susan Rivers retweeted
8 Nov 2020
For America’s educators, this is a great day: You’re going to have one of your own in the White House, and Jill is going to make a great First Lady.
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Susan Rivers retweeted
8 Nov 2020
Now that the campaign is over—what is the people’s will? What is our mandate? I believe it is this: Americans have called on us to marshal the forces of decency and the forces of fairness. To marshal the forces of science and the forces of hope in the great battles of our time.
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Susan Rivers retweeted
Centering equity as we move forward is not a condition of 2020, it's a condition of this system itself in order to perfect our union." -- @DAdams_SEL at #GreatExchangeEdu Here here!
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Susan Rivers retweeted
Museum of Me is a #gamebasedlearning curriculum for HS English classes that takes teens on an exploration of self using the video game, #WhatRemainsofEdithFinch. Use the free unit to bring #SEL, deep learning and meaningful play into your #classroom: bit.ly/3ffjLiI #edu
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Susan Rivers retweeted
Emotional awareness. How do you practice it at home and w/ your students? We created The Lounge, a virtual lounge where #teachers can share practices that support them as humans and #edu navigating uncharted waters. Join us there on 9/30! bit.ly/3mLvTMd #SEL #edchat
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Susan Rivers retweeted
Excited to work again with @susanerivers @mbertoli84 from @iThriveGames. Thanks for inviting me to join as a guest editor in Volume 3 of the Journal for Games, Self, & Society. To all: Pls submit an abstract by Oct 19! #SEL #womeninSTEM #videogames
Call for Abstracts: Volume 3 of the Journal for Games, Self, & Society, guest-edited by @play2PREVENT's @DrClaudiaSantiF and @LiminalEsports@Mx_Collins, will explore how #games fuel connection and support learning. Abstracts due by 10/19! bit.ly/35XPoLG #gamedev #cfp
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Susan Rivers retweeted
It’s easy to make up stories when we have limited info. Are they harmful or helpful? Sam’s Journey invites HS students to explore this question while playing @normallostphone, the #videogame at the center of the unit. Download it for free today! ithrivegames.org/ithrive-cur… #SEL
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So fun chatting & prepping for @FirstAveMS #historyfrogclub @ReaganEducation “Lives in the Balance simulation” w @mrsmarti777 So great to learn about “Museum of Me” and learn more about @iThriveGames Wanna chat? I hear she will be live at 1pm PST/4pm EST at #G4C2020
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Susan Rivers retweeted
We’ll be streaming live from our @G4C Marketplace booth in 45 minutes! Looking forward to chatting it up with #gamebasedlearning fans and novices about the wonderful #SEL opportunities that gameplay offers teens in and outside the classroom! #G4C2020 #gamesforchange #games4ed
#SEL for teens can still happen in an #onlinelearning environment, and we have the #gamebasedlearning tools to support it. Join us at our booth at the @G4C Marketplace from 11-12 pm EST and 4-5 pm EST today to connect with iThrive staff and learn more! #G4C2020 #SELchat
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Thanks @lportnoy for the shout out! #gamebasedlearning #SEL
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Hope to see #G4C2020 attendees @G4C Marketplace. Meet us there at 4pm ET today.
Connect with us at the @G4C Marketplace at 4pm EST today to learn more about our #gamebasedlearning tools 🎮🖥 and how you can get early access to them! #GBL #SEL #G4C2020
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Susan Rivers retweeted
#Games, with their ability to evoke emotion, offer a student-centered method for transformation when used in a #virtualclassroom. iThrive’s @SusanERivers shares on the connection between play and #SEL, and why #gamebasedlearning works: bit.ly/32c5qQ7 via @UNESCO_MGIEP
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Standing in solidarity with and for Black lives. It is mine and ours to do.
We condemn racism, police brutality and stand in solidarity with Black people who have experienced their impact. The horrifying events of the last few weeks, decades, and centuries are painful to bear witness to, but bearing witness is required. #BLM. bit.ly/2AFQ3Us
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Susan Rivers retweeted
This week, we launched Sam’s Journey, a three-session #gamebasedlearning unit to be used in HS English classes. Using @AccidentalQ's A @NormalLostPhone, teens explore a narrative that touches on identity. Here’s how it’ll enrich your #virtualclassroom: bit.ly/303BXqx
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